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 Konstantinos Vardis

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 kvardisataueb.gr

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Bibliometrics: publication history
Average citations per article2.50
Citation Count10
Publication count4
Publication years2013-2017
Available for download3
Average downloads per article198.67
Downloads (cumulative)596
Downloads (12 Months)231
Downloads (6 Weeks)19
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4 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
March 2017 Journal on Computing and Cultural Heritage (JOCCH): Volume 10 Issue 2, April 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 121,   Downloads (Overall): 121

Full text available: PDFPDF
The problem of the restoration of broken artifacts, where large parts could be missing, is of high importance in archaeology. The typical manual restoration can become a tedious and error-prone process, which also does not scale well. In recent years, many methods have been proposed for assisting the process, most ...
Keywords: symmetry detection, Reassembly, object completion, shape classification, registration, segmentation

2
June 2016 HPG '16: Proceedings of High Performance Graphics
Publisher: Eurographics Association
Bibliometrics:
Citation Count: 0

We introduce a novel approach to image-space ray tracing ideally suited for the photorealistic synthesis of fully dynamic environments at interactive frame rates. Our method, designed entirely on the rasterization pipeline, alters the acceleration data structure construction from a per-fragment to a per-primitive basis in order to simultaneously support three ...

3 published by ACM
February 2016 I3D '16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 7,   Downloads (12 Months): 76,   Downloads (Overall): 198

Full text available: PDFPDF
We introduce a generic method for interactive ray tracing, able to support complex and dynamic environments, without the need for precomputations or the maintenance of additional spatial data structures. Our method, which relies entirely on the rasterization pipeline, stores fragment information for the entire scene on a multiview and multilayer ...
Keywords: GPU, cubemap, A-buffer, ray tracing, rasterization

4 published by ACM
March 2013 I3D '13: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Publisher: ACM
Bibliometrics:
Citation Count: 8
Downloads (6 Weeks): 1,   Downloads (12 Months): 25,   Downloads (Overall): 267

Full text available: PDFPDF
Screen-space ambient occlusion and obscurance (AO) techniques have become de-facto methods for ambient light attenuation and contact shadows in real-time rendering. Although extensive research has been conducted to improve the quality and performance of AO techniques, view-dependent artifacts remain a major issue. This paper introduces Multi-view Ambient Occlusion, a generic ...
Keywords: ambient occlusion, screen space, real-time rendering, ambient obscurance



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