Author image not provided
 Jacob Boesen Madsen

Authors:
Add personal information
  Affiliation history
Bibliometrics: publication history
Average citations per article2.00
Citation Count6
Publication count3
Publication years2013-2016
Available for download2
Average downloads per article252.00
Downloads (cumulative)504
Downloads (12 Months)133
Downloads (6 Weeks)19
SEARCH
ROLE
Arrow RightAuthor only


AUTHOR'S COLLEAGUES
See all colleagues of this author

SUBJECT AREAS
See all subject areas




BOOKMARK & SHARE


3 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 3 of 3
Sort by:

1
April 2016 IEEE Transactions on Visualization and Computer Graphics: Volume 22 Issue 4, April 2016
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 2

Temporal coherence of annotations is an important factor in augmented reality user interfaces and for information visualization. In this paper, we empirically evaluate four different techniques for annotation. Based on these findings, we follow up with subjective evaluations in a second experiment. Results show that presenting annotations in object space ...

2 published by ACM
November 2015 Journal on Computing and Cultural Heritage (JOCCH): Volume 9 Issue 1, February 2016
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 18,   Downloads (12 Months): 106,   Downloads (Overall): 304

Full text available: PDFPDF
We have experienced rapid development in Augmented Reality (AR) systems and platforms in the world of cultural heritage, namely in cultural settings and historical museums. However, we still face a range of challenges to design an AR system that meets the requirements for an AR installation working autonomously in a ...
Keywords: Augmented reality, museums, virtual heritage, visualization

3 published by ACM
September 2013 AM '13: Proceedings of the 8th Audio Mostly Conference
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 1,   Downloads (12 Months): 27,   Downloads (Overall): 200

Full text available: PDFPDF
Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this ...
Keywords: binaural synthesis, human performance, sound localization, 3D audio



The ACM Digital Library is published by the Association for Computing Machinery. Copyright © 2018 ACM, Inc.
Terms of Usage   Privacy Policy   Code of Ethics   Contact Us