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 Mary K Young

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Average citations per article8.00
Citation Count16
Publication count2
Publication years2014-2015
Available for download2
Average downloads per article512.00
Downloads (cumulative)1,024
Downloads (12 Months)214
Downloads (6 Weeks)64
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1 published by ACM
July 2018 ACM Transactions on Applied Perception (TAP): Volume 15 Issue 3, August 2018
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 54,   Downloads (12 Months): 54,   Downloads (Overall): 54

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Underestimation of egocentric distances in immersive virtual environments using various head-mounted displays (HMDs) has been a puzzling topic of research interest for several years. As more commodity-level systems become available to developers, it is important to test the variation of underestimation in each system since reasons for underestimation remain elusive. ...
Keywords: Head-mounted displays, distance perception, field-of-view

2 published by ACM
September 2015 SAP '15: Proceedings of the ACM SIGGRAPH Symposium on Applied Perception
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 47,   Downloads (Overall): 159

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Collaborative immersive virtual environments allow the behavior of one user to be observed by other users. In particular, behavior of users in such an environment is represented by each user possessing a self-avatar, a digital representation of themself. In this study we examined dyadic interactions in a collaborative immersive virtual ...
Keywords: head-mounted displays, virtual avatar, virtual environments, virtual reality (VR)

3 published by ACM
August 2014 SAP '14: Proceedings of the ACM Symposium on Applied Perception
Publisher: ACM
Bibliometrics:
Citation Count: 16
Downloads (6 Weeks): 6,   Downloads (12 Months): 113,   Downloads (Overall): 811

Full text available: PDFPDF
Recent advances in technology and the opportunity to obtain commodity-level components have made the development and use of three-dimensional virtual environments more available than ever before. How well such components work to generate realistic virtual environments, particularly environments suitable for perception and action studies, is an open question. In this ...
Keywords: virtual reality (VR), head-mounted displays, virtual avatar, virtual environments



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