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 Jan Thar

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Average citations per article2.67
Citation Count24
Publication count9
Publication years2015-2018
Available for download9
Average downloads per article177.00
Downloads (cumulative)1,593
Downloads (12 Months)530
Downloads (6 Weeks)47
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9 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
October 2018 CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 62,   Downloads (Overall): 62

Full text available: PDFPDF
Visual impaired people can, depending on the impairment grade, detect changes on a game board by haptic or audio clues. This scanning process of the game area requires both time and cognitive load to remember the setup. This decreases the intended relaxation through games. As an alternative we propose to ...
Keywords: game, maker, pong, visual impaired

2 published by ACM
October 2018 CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 59,   Downloads (Overall): 59

Full text available: PDFPDF
With 3D-printers becoming more available, affordable, and easy to use, they can be used as a tool to produce more flexible textures and even more complex tangible objects for visually impaired people. Similarly, the Arduino system allows to end-users to easily create electronic devices, both for learning as well as ...
Keywords: 3d printer, game, maker, personal fabrication, visual impaired

3 published by ACM
October 2018 ISWC '18: Proceedings of the 2018 ACM International Symposium on Wearable Computers
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 103,   Downloads (Overall): 103

Full text available: PDFPDF
Wearable toolkits simplify the integration of micro-electronics into fabric. They require basic knowledge about electronics for part interconnections. This technical aspect might be perceived as a barrier. We propose YAWN, a bus-based, modular wearable toolkit that simplifies the interconnection by relying on a pre-fabricated three-wire fabric band. This allows quick ...
Keywords: construction kits, smart textiles, wearable computing

4 published by ACM
June 2018 DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 8,   Downloads (12 Months): 103,   Downloads (Overall): 184

Full text available: PDFPDF
Laser cutters are 2D tools, but their speed and compatibility with a variety of affordable materials also makes them a frequent choice to create 3D objects. We propose CutCAD, a tool to easily construct simple 3D objects from 2D faces, inspired by the process of paper modeling and magnetic construction ...
Keywords: 3d, education, fablab, laser cutting, maker, physical prototyping, rapid prototyping

5 published by ACM
September 2017 ISWC '17: Proceedings of the 2017 ACM International Symposium on Wearable Computers
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 3,   Downloads (12 Months): 30,   Downloads (Overall): 107

Full text available: PDFPDF
Haptic input is a common input method for navigation aids for visual impaired people, leveraging an otherwise unused sensory channel depending on the body region, but building systems with large numbers of vibration motors is rather complex. For this purpose we developed a system to easily and quickly build systems ...
Keywords: construction kit, e-textiles, wearable computing

6 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 2,   Downloads (12 Months): 29,   Downloads (Overall): 161

Full text available: PDFPDF
Today, persons with a visual impairment use a cane to explore their surroundings and sense objects in their vicinity. While electronic aids have been proposed to aid them, they communicate limited information or require a fixed position. We propose VibroVision, a vest that projects information about the area in front ...
Keywords: depth information, tactile image, vibrotactile information, visual impairment, wearable computing

7 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 6,   Downloads (12 Months): 51,   Downloads (Overall): 273

Full text available: PDFPDF
Textile interfaces can be ubiquitously integrated into the fabrics that already surround us. So far, existing interfaces transfer concepts, such as buttons and sliders, to the textile domain without leveraging the affordances and qualities of fabric. This paper presents Grabrics, a two-dimensional textile sensor that is manipulated by grabbing a ...
Keywords: electronic textile, fabric, foldable user interface, input controller, ubiquitous interface, wearable

8 published by ACM
November 2015 ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 1,   Downloads (12 Months): 16,   Downloads (Overall): 137

Full text available: PDFPDF
Tangible objects on capacitive multi-touch surfaces are usually only detected while the user is touching them. When the user lets go of such a tangible, the system cannot distinguish whether the user just released the tangible, or picked it up and removed it from the surface. In this demo we ...
Keywords: capacitive multi-touch, tabletop interaction, tangible user interfaces

9 published by ACM
November 2015 UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
Publisher: ACM
Bibliometrics:
Citation Count: 11
Downloads (6 Weeks): 1,   Downloads (12 Months): 77,   Downloads (Overall): 507

Full text available: PDFPDF
Tangible objects on capacitive multi-touch surfaces are usually only detected while the user is touching them. When the user lets go of such a tangible, the system cannot distinguish whether the user just released the tangible, or picked it up and removed it from the surface. We introduce PERCs, persistent ...
Keywords: capacitivemulti-touch, tabletop interaction, tangible user interfaces



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