ACM Transactions on Applied Perception (TAP): Volume 15 Issue 3, August 2018
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With the rise of immersive visualization techniques, many domains within the manufacturing industry are increasingly validating production processes in virtual reality (VR). The validity of the results gathered in such simulations, however, is widely unknown—in particular, with regard to human locomotion behavior. To bridge this gap, this article presents an ...
Virtual reality, comparison, gait analysis, human locomotion behavior, user studies