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We propose Electric Food Texture System, which can present virtual food texture such as hardness and elasticity by electrical muscle stimulation (EMS) to the masseter muscle. In our previous study, we investigated the feasibility to detect user's bite with a photoreflector and that to construct database of food texture with electromyography sensors. In this paper, we investigated the feasibility to control virtual food texture by EMS. We conducted an experiment to reveal the relationship of the parameters of EMS and those of virtual food texture. The experimental results show that the higher strength of EMS is, the harder virtual food texture is, and the longer duration of EMS is, the more elastic virtual food texture is.

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Author image not provided  Arinobu Niijima

No contact information provided yet.

Bibliometrics: publication history
Publication years2012-2017
Publication count7
Citation Count7
Available for download5
Downloads (6 Weeks)38
Downloads (12 Months)634
Downloads (cumulative)1,384
Average downloads per article276.80
Average citations per article1.00
View colleagues of Arinobu Niijima


Author image not provided  Takefumi Ogawa

No contact information provided yet.

Bibliometrics: publication history
Publication years2000-2017
Publication count21
Citation Count23
Available for download7
Downloads (6 Weeks)21
Downloads (12 Months)156
Downloads (cumulative)1,118
Average downloads per article159.71
Average citations per article1.10
View colleagues of Takefumi Ogawa

top of pageREFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Niijima, A., and Ogawa, T. A proposal of virtual food texture by electric muscle stimulation. In Proceedings of the 8th Workshop on Multimedia for Cooking and Eating Activities, IEEE (2016).
 
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Nishinari, K., Kohyama, K., Kumagai, H., Funami, T., and Bourne, M. C. Parameters of texture profile analysis. Food Science and Technology Research 19, 3 (2013), 519--521.
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The ACM Computing Classification System (CCS rev.2012)

Note: Larger/Darker text within each node indicates a higher relevance of the materials to the taxonomic classification.

top of pagePUBLICATION

Title UIST '16 Adjunct Proceedings of the 29th Annual Symposium on User Interface Software and Technology table of contents
General Chairs Jun Rekimoto The University of Tokyo
Takeo Igarashi The University of Tokyo
Program Chairs Jacob O. Wobbrock University of Washington
Daniel Avrahami FXPAL
Pages 199-200
Publication Date2016-10-16 (yyyy-mm-dd)
Sponsors SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI ACM Special Interest Group on Computer-Human Interaction
PublisherACM New York, NY, USA ©2016
ISBN: 978-1-4503-4531-6 doi>10.1145/2984751.2984768
Conference UISTUser Interface Software and Technology UIST logo
Paper Acceptance Rate 79 of 384 submissions, 21%
Overall Acceptance Rate 1,125 of 5,252 submissions, 21%
Year Submitted Accepted Rate
UIST '03 116 25 22%
UIST '04 170 36 21%
UIST '05 159 31 19%
UIST '06 177 40 23%
UIST '07 129 24 19%
UIST '08 115 25 22%
UIST '09 183 33 18%
UIST '10 207 38 18%
UIST '11 262 67 26%
UIST '12 288 62 22%
UIST '13 317 62 20%
UIST '14 333 74 22%
UIST'14 Adjunct 333 74 22%
UIST '15 297 70 24%
UIST '16 384 79 21%
UIST '16 Adjunct 384 79 21%
UIST '17 324 73 23%
UIST '17 324 73 23%
UIST '18 Adjunct 375 80 21%
UIST '18 375 80 21%
Overall 5,252 1,125 21%

APPEARS IN
Interaction
Software

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top of pageTable of Contents

Proceedings of the 29th Annual Symposium on User Interface Software and Technology
Table of Contents
SESSION: Doctoral Symposium
Computational Design Driven by Aesthetic Preference
Yuki Koyama
Pages: 1-4
doi>10.1145/2984751.2984781
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Tweaking design parameters is one of the most fundamental tasks in many design domains. In this paper, we describe three computational design methods for parameter tweaking tasks in which aesthetic preference---how aesthetically preferable the ...
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Promoting Natural Interactions Through Embedded Input Using Novel Sensing Techniques
Sang Ho Yoon
Pages: 5-8
doi>10.1145/2984751.2984782
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From mobile devices to interactive objects, various input methods are provided using built-in motion and capacitive touch sensors. These inputs are offered in effective and efficient manner where users can operate interface quickly and easily. However, ...
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Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted Displays
Jan Gugenheimer
Pages: 9-12
doi>10.1145/2984751.2984783
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Technical progress and miniaturization enables virtual reality (VR) head-mounted displays (HMDs) now to be solely operated using a smartphone as a display, processing unit and sensor unit. These mobile VR HMDs (e.g. Samsung GearVR) allow for a whole ...
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Object-Oriented Interaction: Enabling Direct Physical Manipulation of Abstract Content via Objectification
Haijun Xia
Pages: 13-16
doi>10.1145/2984751.2984784
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Touch input promises intuitive interactions with digital content as it employs our experience of manipulating physical objects: digital content can be rotated, scaled, and translated using direct manipulation gestures. However, the reliance on analog ...
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Making Fabrication Real
Xiang 'Anthony' Chen
Pages: 17-20
doi>10.1145/2984751.2984785
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Low-cost, easy-to-use 3D printers have promised to empower everyday users with the ability to fabricate physical objects of their own design. While these printers specialize in building objects from scratch, they are innately oblivious to the real world ...
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Data-driven Mobile App Design
Biplab Deka
Pages: 21-24
doi>10.1145/2984751.2984786
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Design is becoming a key differentiating factor for successful apps in today's crowded app marketplaces. This thesis describes how data-driven approaches can enable useful tools for mobile app design. It presents interaction mining -- capturing ...
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Physiological Signal-Driven Virtual Reality in Social Spaces
Yun Suen Pai
Pages: 25-28
doi>10.1145/2984751.2984787
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Virtual and augmented reality are becoming the new medium that transcend the way we interact with virtual content, paving the way for many immersive and interactive forms of applications. The main purpose of my research is to create a seamless combination ...
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Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual Reality
Misha Sra
Pages: 29-32
doi>10.1145/2984751.2984788
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Recent advances in consumer virtual reality (VR) technology have made it easy to accurately capture users' motions over room-sized areas allowing natural locomotion for navigation in VR. While this helps create a stronger match between proprioceptive ...
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DEMONSTRATION SESSION: Demonstrations
Luminescent Tentacles: A Scalable SMA Motion Display
Akira Nakayasu
Pages: 33-34
doi>10.1145/2984751.2985695
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The Luminescent Tentacles system is a scalable kinetic surface system for kinetic art, ambient display, and animatronics. The 256 shape-memory alloy actuators react to hand movement by fluid dynamics and Kinect. These actuators behave like waving tentacles ...
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Rig Animation with a Tangible and Modular Input Device
Oliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Olga Sorkine-Hornung
Pages: 35-36
doi>10.1145/2984751.2985696
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We propose a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated rig animation algorithms. With a symbiotic software and hardware approach, we overcome limitations inherent to ...
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Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe
Yuki Kubo, Buntarou Shizuki, Shin Takahashi
Pages: 37-39
doi>10.1145/2984751.2985697
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We present Watch Commander, a gesture-based invocation system for rectangular smartwatches. Watch Commander allows the user to invoke functions easily and quickly by using Bezel to Bezel-Swipe (B2B-Swipe). This is because B2B-Swipe does not conflict ...
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MagTacS: Delivering Tactile Sensation over an Object
Hyung-Sik Kim, Seong-Young Gim, Woo-Ram Kim, Mi-Hyun Choi, Seungmoon Choi, Soon-Cheol Chung
Pages: 41-42
doi>10.1145/2984751.2985698
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A system that can deliver tactile sensation despite an object existing between an actuator and human was developed. This system composed of a control part, power part, output part, and coil. The control part controls the overall system using a microcontroller. ...
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floatio: Floating Tangible User Interface Based on Animacy Perception
Toshiya Yui, Tomoko Hashida
Pages: 43-45
doi>10.1145/2984751.2985699
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In this study, we propose floatio: a floating tangible user interface that makes it easy to create a perception of animacy (lifelike movement). It has been pointed out that there are three requirements that make animacy more likely to be perceived: interactivity, ...
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3D Printed Physical Interfaces that can Extend Touch Devices
Kunihiro Kato, Homei Miyashita
Pages: 47-49
doi>10.1145/2984751.2985700
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We propose a method to create a physical interface that allows touch input to be transferred from an external surface attached to a touch panel. Our technique prints a grid having multiple conductive points using an FDM-based 3D printer. When the user ...
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Thickness Control Technique for Printing Tactile Sheets with Fused Deposition Modeling
Haruki Takahashi, Homei Miyashita
Pages: 51-53
doi>10.1145/2984751.2985701
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We present a printing technique that controls the thickness of objects by increasing and decreasing the amount of material extruded during printing. Using this technique, printers can dynamically control thickness and output thicker objects without a ...
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Sparkle: Towards Haptic Hover-Feedback with Electric Arcs
Daniel Spelmezan, Deepak Ranjan Sahoo, Sriram Subramanian
Pages: 55-57
doi>10.1145/2984751.2985702
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We demonstrate a method for stimulating the fingertip with touchable electric arcs above a hover sensing input device. We built a hardware platform using a high-voltage resonant transformer for which we control the electric discharge to create in-air ...
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The UIST Video Browser: Creating Shareable Playlists of Video Previews
Carla F. Griggio, Nam Giang, Germán Leiva, Wendy E. Mackay
Pages: 59-60
doi>10.1145/2984751.2985703
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We introduce the UIST Video Browser which provides a rapid overview of the UIST 30-second video previews, based on the conference schedule. Attendees can see an overview of upcoming talks, search by topic, and create personalized, shareable video playlists ...
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WithYou: An Interactive Shadowing Coach with Speech Recognition
Xinlei Zhang, Takashi Miyaki, Jun Rekimoto
Pages: 61-63
doi>10.1145/2984751.2985704
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Speech shadowing, in which the subject listens to native narration sound and tries to repeat it immediately while listening, is a proven way of practicing speaking skills when learning foreign languages. However, since the narration is independent of ...
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Representing Gaze Direction in Video Communication Using Eye-Shaped Display
Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki
Pages: 65-67
doi>10.1145/2984751.2985705
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A long-standing challenge of video-mediated communication systems is to correctly represent a remote participant's gaze direction in local environments. To address this problem, we developed a video communication system using an "eye-shaped display." ...
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Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display
Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai
Pages: 69-70
doi>10.1145/2984751.2985706
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We present a novel method for fast-moving aerial imaging using aerosol-based fog screens. Conventional systems of aerial imaging cannot move fast because they need large and heavy setup. In this study, we propose to add new tradeoffs between limited ...
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SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction
Yang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, Yi-Ping Hung
Pages: 71-72
doi>10.1145/2984751.2985707
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We present SoEs (Sword of Elements), an attachable augmented haptic device for enhancing gaming controller in the immersive first-person game. Generally, Player can easily receive visual and auditory feedback through head-mounted displays (HMD) and headphones ...
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LaserStroke: Mid-air Tactile Experiences on Contours Using Indirect Laser Radiation
Hojin Lee, Hojun Cha, Junsuk Park, Seungmoon Choi, Hyung-Sik Kim, Soon-Cheol Chung
Pages: 73-74
doi>10.1145/2984751.2985708
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This demonstration presents a novel form of mid-air tactile display, LaserStroke, that makes use of a laser irradiated on the elastic medium attached to the skin. LaserStroke extends a laser device with an orientation control platform and a magnetic ...
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M.Sketch: Prototyping Tool for Linkage-Based Mechanism Design
Han-Jong Kim, Yunwoo Jeong, Ju-Whan Kim, Tek-Jin Nam
Pages: 75-77
doi>10.1145/2984751.2985709
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We present M.Sketch, a prototyping tool to support non-experts to design and build linkage-based mechanism prototype. It enables users to draw and simulate arbitrary mechanisms as well as to make physical prototype for testing actual movement. Mix of ...
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Depth Based Shadow Pointing Interface for Public Displays
Jun Shingu, Patrick Chiu, Sven Kratz, Jim Vaughan, Don Kimber
Pages: 79-80
doi>10.1145/2984751.2985710
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We propose a robust pointing detection with virtual shadow representation for interacting with a public display. Using a depth camera, our shadow is generated by a model with an angled virtual sun light and detects the nearest point as a pointer. The ...
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A Tangible Interface to Realize Touch Operations on the Face of a Physical Object
Saraha Ueno, Kunihiro Kato, Homei Miyashita
Pages: 81-83
doi>10.1145/2984751.2985711
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In this paper, we describe a tangible interface that can realize touch operations on a physical object. We printed physical objects that have conductive striped patterns using a multi-material 3D printer. The ExtensionSticker technique allows the user ...
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AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments
Nimesha Ranasinghe, Pravar Jain, David Tolley, Shienny Karwita, Shi Yilei, Ellen Yi-Luen Do
Pages: 85-86
doi>10.1145/2984751.2985712
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As Virtual Reality (VR) experiences become increasingly popular, simulating sensory perceptions of environmental conditions is essential for providing an immersive user experience. In this paper, we present Ambiotherm, a wearable accessory for existing ...
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Wrap & Sense: Grasp Capture by a Band Sensor
Natsuki Miyata, Takehiro Honoki, Yusuke Maeda, Yui Endo, Mitsunori Tada, Yuta Sugiura
Pages: 87-89
doi>10.1145/2984751.2985713
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This paper proposes a bare hand grasp observation system named Wrap & Sense. We built a band type sensing equipment composed of infrared distance sensors placed in an array. The sensor band is attached to a target object with all sensors directed ...
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Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors
Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto
Pages: 91-92
doi>10.1145/2984751.2985714
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Head Mounted Display (HMD) provides an immersive ex-perience in virtual environments for various purposes such as for games and communication. However, it is difficult to capture facial expression in a HMD-based virtual environ-ment because the upper ...
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An Input Switching Interface Using Carbon Copy Metaphor
Kaori Ikematsu, Itiro Siio
Pages: 93-95
doi>10.1145/2984751.2985715
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This paper proposes a novel input technique that aims to switch between relative and absolute coordinates input methods seamlessly based on the "carbon copy" metaphor. We display a small workspace (``carbon copy area'') on a computer screen that corresponds ...
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Designing a Haptic Feedback System for Hearing-Impaired to Experience Tap Dance
Mina Shibasaki, Youichi Kamiyama, Kouta Minamizawa
Pages: 97-99
doi>10.1145/2984751.2985716
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In this study, we have designed a system to enable hearing-impaired to enjoy the performance of tap dancers. This system transfers the haptic sensation of tap dancing from the stage to the audience and helps hearing-impaired people enjoy the vibration ...
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Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls
Shio Miyafuji, Masato Sugasaki, Hideki Koike
Pages: 101-102
doi>10.1145/2984751.2985717
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Projection onto moving objects has a serious slipping problem due to delay between tracking and projection. We propose a new method to overcome the delay problem, and we succeed in increasing the accuracy of projection. We present Ballumiere as a demo ...
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ScalableBody: A Telepresence Robot Supporting Socially Acceptable Interactions and Human Augmentation through Vertical Actuation
Akira Matsuda, Jun Rekimoto
Pages: 103-105
doi>10.1145/2984751.2985718
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Most telepresence robots have a fixed-size body, and are unable to change the camera or display position. Therefore, although making eye contact is important in human expression, current fixed-size telepresence robots fail to achieve this. We propose ...
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MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices
Toshiki Sato, Hideki Koike
Pages: 107-108
doi>10.1145/2984751.2985719
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We propose a technique that overlays natural images on the real world using the information from multiple flashlight devices. We focus on finding areas of overlapping lights in a multiple light-source scenario and overlaying multi-layered information ...
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Polyspector™: An Interactive Visualization Platform Optimized for Visual Analysis of Big Data
Xinxiao Li, Akira Kuroda, Hidenori Matsuzaki
Pages: 109-111
doi>10.1145/2984751.2985720
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With the advent of the 'big data' era, there are unprecedented opportunities and challenges to explore complex and large datasets. In the paper, we introduce Polyspector, a web-based interactive visualization platform optimized for interactive visual ...
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Hand Gesture and On-body Touch Recognition by Active Acoustic Sensing throughout the Human Body
Tomohiro Yokota, Tomoko Hashida
Pages: 113-115
doi>10.1145/2984751.2985721
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In this paper, we present a novel acoustic sensing technique that recognizes two convenient input actions: hand gestures and on-body touch. We achieved them by observing the frequency spectrum of the wave propagated in the body, around the periphery ...
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Wolverine: A Wearable Haptic Interface for Grasping in VR
Inrak Choi, Sean Follmer
Pages: 117-119
doi>10.1145/2984751.2985725
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The Wolverine is a mobile, wearable haptic device designed for simulating the grasping of rigid objects in virtual environment. In contrast to prior work on force feedback gloves, we focus on creating a low cost, lightweight, and wireless device that ...
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Phones on Wheels: Exploring Interaction for Smartphones with Kinetic Capabilities
Takefumi Hiraki, Koya Narumi, Koji Yatani, Yoshihiro Kawahara
Pages: 121-122
doi>10.1145/2984751.2985727
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This paper introduces novel interaction and applications using smartphones with kinetic capabilities. We develop an accessory module with robot wheels for a smartphone. With this module, the smartphone can move in a linear direction or rotate with sufficient ...
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Applications of Switchable Permanent Magnetic Actuators in Shape Change and Tactile Display
Evan Strasnick, Sean Follmer
Pages: 123-125
doi>10.1145/2984751.2985728
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Systems realizing shape change and tactile display remain hindered by the power, cost, and size limitations of current actuation technology. We describe and evaluate a novel use of switchable permanent magnets as a bistable actuator for haptic feedback ...
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Virtual Sweet: Simulating Sweet Sensation Using Thermal Stimulation on the Tip of the Tongue
Nimesha Ranasinghe, Ellen Yi-Luen Do
Pages: 127-128
doi>10.1145/2984751.2985729
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Being a pleasurable sensation, sweetness is recognized as the most preferred sensation among the five primary taste sensations. In this paper, we present a novel method to virtually simulate the sensation of sweetness by applying thermal stimulation ...
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Fitter: A System for Easily Printing Objects that Fit Real Objects
Yoh Akiyama, Homei Miyashita
Pages: 129-131
doi>10.1145/2984751.2985730
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When printing both self-making and existing 3D models, users often create models to fit to a real object within it. Fitting models to the size of a real object is a delicate problem. To address it, we present a concept to capture the size of a real object, ...
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RunPlay: Action Recognition Using Wearable Device Apply on Parkour Game
Shi-Yao Wei, Chen-Yu Wang, Ting-Wei Chiu, Yi-Ping Lo, Zhi-Wei Yang, Hsing-Man Wang, Yi-ping Hung
Pages: 133-135
doi>10.1145/2984751.2985731
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In this paper, we present an action recognition system which consists of pressure insoles, with 16 pressure sensors, and an inertial measurement unit. By analysing the data measured from these sensors, we are able to recognised several human activities. ...
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Music Composition with Recommendation
Junki Kikuchi, Hidekatsu Yanagi, Yoshiaki Mima
Pages: 137-138
doi>10.1145/2984751.2985733
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Creating a piece of music requires deep knowledge of composition, and is time-consuming even for experts. Algorithmic composition systems can generate pieces in an existing style. However, these systems are not interactive. Therefore, it is difficult ...
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waveSense: Ultra Low Power Gesture Sensing Based on Selective Volumetric Illumination
Anusha Withana, Shanaka Ransiri, Tharindu Kaluarachchi, Chanaka Singhabahu, Yilei Shi, Samitha Elvitigala, Suranga Nanayakkara
Pages: 139-140
doi>10.1145/2984751.2985734
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We present waveSense, a low power hand gestures recogni- tion system suitable for mobile and wearable devices. A novel Selective Volumetric Illumination (SVI) approach using off-the-shelf infrared (IR) emitters and non-focused IR sensors ...
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Expanding the Field-of-View of Head-Mounted Displays with Peripheral Blurred Images
Wataru Yamada, Hiroyuki Manabe
Pages: 141-142
doi>10.1145/2984751.2985735
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Head-mounted displays are rapidly becoming popular. Field-of-view is one of the key parameters of head-mounted displays, because a wider field-of-view gives higher presence and immersion in the virtual environment. However, wider field-of-view often ...
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Reconstruction of Scene from Multiple Sketches
Ayuri Tomohiro, Yasuyuki Sumi
Pages: 143-144
doi>10.1145/2984751.2985736
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This paper discusses the feasibility of extension of expressive style with multiple 3D sketches drawn by a sketching tool that enables its users to draw and paint on 3D structured surfaces. Users of our proposed system take a picture of target objects ...
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2.5 Dimensional Panoramic Viewing Technique utilizing a Cylindrical Mirror Widget
Kaori Ikematsu, Mana Sasagawa, Itiro Siio
Pages: 145-146
doi>10.1145/2984751.2985737
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We propose a panoramic viewing system, which applies the technique of Anamorphosis, mapping a 2D display onto a cylindrical mirror. In this system, a distorted scene image is shown on a flat panel display or tabletop surface. When a user places the cylindrical ...
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ExtendedHand on Wheelchair
Yuki Asai, Yuta Ueda, Ryuichi Enomoto, Daisuke Iwai, Kosuke Sato
Pages: 147-148
doi>10.1145/2984751.2985738
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In this paper, we present a novel welfare system which utilizes a spatial augmented reality technique. Hand is a crucial component in human-human communication. For example, we can intuitively indicate an object or place by reaching and pointing it to ...
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Synesthesia Suit
Yukari Konishi, Nobuhisa Hanamitsu, Benjamin Outram, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi
Pages: 149-149
doi>10.1145/2984751.2985739
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Interaction Technique Using Acoustic Sensing for Different Squeak Sounds Caused by Number of Rubbing Fingers
Ryosuke Kawakatsu, Shigeyuki Hirai
Pages: 151-153
doi>10.1145/2984751.2985740
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Various studies have been conducted for developing interaction techniques in a smart house. Some of our previous studies [1, 2] focused on bathrooms and we converted an existing normal bathtub system into a user interface by using embedded sensors. A ...
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Fluxa: Body Movements as a Social Display
Xin LIU, Katia Vega, Jing Qian, Joseph Paradiso, Pattie Maes
Pages: 155-157
doi>10.1145/2984751.2985741
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This paper presents Fluxa, a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (POV), to generate mid-air displays on and around the body. When the user moves his/her limb, Fluxa displays a pattern ...
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WhammyPhone: Exploring Tangible Audio Manipulation Using Bend Input on a Flexible Smartphone
Antonio Gomes, Lahiru Priyadarshana, Juan Pablo Carrascal, Roel Vertegaal
Pages: 159-161
doi>10.1145/2984751.2985742
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We present WhammyPhone, a novel audio interface that supports physical manipulation of digital audio through bend gestures. WhammyPhone combines a high-resolution flexible display, bend sensors, and a set of intuitive interaction techniques that enable ...
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UnlimitedHand: Input and Output Hand Gestures with Less Calibration Time
Emi Tamaki, Terence Chan, Ken Iwasaki
Pages: 163-165
doi>10.1145/2984751.2985743
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Numerous devices that either track hand gestures or provide haptic feedback have been developed with the aim of manipulating objects within Virtual Reality(VR) and Augmented Reality(AR) environments. However, these devices implement lengthy calibration ...
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POSTER SESSION: Posters
Orchestrated Informal Care Coordination: Designing a Connected Network of Tools in Support of Collective Care Activities for Informal Caregivers
Kyungmin Youn
Pages: 167-168
doi>10.1145/2984751.2984752
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Often, family caregivers experience difficulties in coordinating older adults' health care because it requires not only a lot of time but also a diverse set of responsibilities to coordinate care for their loved ones. While many can reduce their individual ...
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Switch++: An Output Device of the Switches by the Finger Gestures
Yukiko Yokomizo, Tomoya Kotegawa, Paul Haimes, Tetsuaki Baba
Pages: 169-170
doi>10.1145/2984751.2984753
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Regarding human-machine-interfaces, switches have not changed significantly despite the machines themselves evolving constantly. In this paper, we propose a new method of operability for devices by providing multiple switches dynamically, and users choose ...
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Transparent Reality: Using Eye Gaze Focus Depth as Interaction Modality
Yun Suen Pai, Benjamin Outram, Noriyasu Vontin, Kai Kunze
Pages: 171-172
doi>10.1145/2984751.2984754
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We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel ...
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Toward a Compact Device to Interact with a Capacitive Touch Screen
Tomomi Takashina, Tsutomu Tamura, Makoto Nakazumi, Tatsushi Nomura, Yuji Kokumai
Pages: 173-174
doi>10.1145/2984751.2984755
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Capacitive touch screens are widely used in various products. Touch screens have an advantage that an input system and output system can be integrated into a single module. We consider this advantage could make it possible to realize a new universal ...
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Initial Trials of ofxEpilog: From Real Time Operation to Dynamic Focus of Epilog Laser Cutter
Mitsuhito Ando, Chisaki Murakami, Takayuki Ito, Kazuhiro Jo
Pages: 175-176
doi>10.1145/2984751.2984756
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This paper describes ofxEpilog which enable people to control a laser cutter of Epilog in real time. ofxEpilog is an add on of open Frameworks, an open source C++ toolkit for creative coding. With the add on, people could directly send their image object ...
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Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches
Keiichi Ueno, Kentaro Go, Yuichiro Kinoshita
Pages: 177-178
doi>10.1145/2984751.2984757
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This study presents a project aimed at designing and evaluating a unistroke gesture set of alphanumeric characters targeting round-face smartwatches. We conducted a user study with 10 participants to generate the basic gesture design for 40 characters. ...
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Touchscreen Overlay Augmented with the Stick-Slip Phenomenon to Generate Kinetic Energy
Ahmed Farooq, Philipp Weitz, Grigori Evreinov, Roope Raisamo, Daisuke Takahata
Pages: 179-180
doi>10.1145/2984751.2984758
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Kinesthetic feedback requires linkage-based high-powered multi-dimensional manipulators, which are currently not possible to integrate with mobile devices. To overcome this challenge, we developed a novel system that can utilize a wide range of actuation ...
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Histogram: Spatiotemporal Photo-Displaying Interface
Soomin Kim, JongHwan Oh, Joonhwan Lee
Pages: 181-182
doi>10.1145/2984751.2984759
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As the smartphone has become more widely available, we easily take photos and upload them online to share with others. Photographs are abundant, but they are not used properly, even though they provide meaningful information about the social scenes of ...
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AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality
Shogo Yamashita, Xinlei Zhang, Jun Rekimoto
Pages: 183-184
doi>10.1145/2984751.2984760
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AquaCAVE is a system for enhancing the swimming experience. Although swimming is considered to be one of the best exercises to maintain our health, swimming in a pool is normally monotonous; thus, maintaining its motivation is sometimes difficult. AquaCAVE ...
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Partial Bookmarking: A Structure-independent Mechanism of Transclusion for a Portion of any Web Page
Takehiro Nagatomo, Takahiro Tachibana, Keizo Sato, Makoto Nakashima
Pages: 185-186
doi>10.1145/2984751.2984761
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A novel mechanism of transclusion for collecting and producing information on the Web, named partial bookmarking, is proposed. Partial bookmarking allows a user to collect portions of any web page by making it able to use for a spatial hypertext, like ...
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Thermocons: Evaluating the Thermal Haptic Perception of the Forehead
Roshan Lalintha Peiris, Liwei Chan, Kouta Minamizawa
Pages: 187-188
doi>10.1145/2984751.2984762
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Thermocons describes our work in progress for evaluating thermal haptic feedback on the forehead as a viable feedback modality for integration with head mounted devices. The purpose was to identify the thermal perception for simultaneous feedback at ...
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Sidetap & Slingshot Gestures on Unmodified Smartwatches
Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Aaron Quigley
Pages: 189-190
doi>10.1145/2984751.2984763
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We present a technique for detecting gestures on the edge of an unmodified smartwatch. We demonstrate two exemplary gestures, i) Sidetap -- tapping on any side and ii) Slingshot -- pressing on the edge and then releasing quickly. Our technique is lightweight, ...
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Developing fMRI-Compatible Interaction Systems through Air Pressure
Handityo Aulia Putra, Xiangshi Ren
Pages: 191-192
doi>10.1145/2984751.2984764
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We leverage the use of air pressure to expand the interaction space within fMRI (functional magnetic resonance imaging). We present three example applications that are not previously possible in conventional fMRI interaction devices: 1) pedal interface ...
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OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping
Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike
Pages: 193-194
doi>10.1145/2984751.2984765
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Recently, 360-degree panorama and spherical displays have received more and more attention due to their unique panoramic properties. Compared with existing works, we plan to utilize omnidirectional cameras in our spherical display system to enable omnidirectional ...
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Estimating Contact Force of Fingertip and Providing Tactile Feedback Simultaneously
Nobuhiro Funato, Kentaro Takemura
Pages: 195-196
doi>10.1145/2984751.2984766
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This study proposes a method for estimating the contact force of the fingertip by inputting vibrations actively. The use of active bone-conducted sound sensing has been limited to estimating the joint angle of the elbow and the finger. We applied it ...
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Activity-Aware Video Stabilization for BallCam
Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Kitani, Hideki Koike
Pages: 197-198
doi>10.1145/2984751.2984767
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We present a video stabilization algorithm for ball camera systems that undergo extreme egomotion during sports play. In particular, we focus on the BallCam system which is an American football embedded with an action camera at the tip of the ball. We ...
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Study on Control Method of Virtual Food Texture by Electrical Muscle Stimulation
Arinobu Niijima, Takefumi Ogawa
Pages: 199-200
doi>10.1145/2984751.2984768
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We propose Electric Food Texture System, which can present virtual food texture such as hardness and elasticity by electrical muscle stimulation (EMS) to the masseter muscle. In our previous study, we investigated the feasibility to detect user's bite ...
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Uniformity Based Haptic Alert Network
Salem Karani, Chaitanya Varanasi
Pages: 201-202
doi>10.1145/2984751.2984769
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We experience haptic feedback on a wide variety of devices in the modern day, including cellphones, tablets, and smartwatches. However haptic alerts can quickly become disruptive rather than helpful to a user when multiple devices are providing feedback ...
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Flying User Interface
Pramod Verma
Pages: 203-204
doi>10.1145/2984751.2984770
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This paper describes a special type of drone called "Flying User Interface", comprised of a robotic projector-camera system, an onboard digital computer connected with the Internet, sensors, and a hardware interface capable of sticking to any surface ...
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Prevention of Unintentional Input While Using Wrist Rotation for Device Configuration
Han Joo Chae, Jeong-in Hwang, Yuri Choi, Yieun Kim, Kyle Koh, Jinwook Seo
Pages: 205-206
doi>10.1145/2984751.2984771
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We describe the design of the safeguard interface that helps users avoid unintentional input while using wrist rotation. When configuring the parameters of various devices, our interface helps reduce the chance of making accidental changes by delaying ...
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Peripersonal Space in Virtual Reality: Navigating 3D Space with Different Perspectives
Jooyeon Lee, Manri Cheon, Seong-Eun Moon, Jong-Seok Lee
Pages: 207-208
doi>10.1145/2984751.2984772
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We introduce the concept of "peripersonal space" of an avatar in 3D virtual reality and discuss how it plays an important role on 3D navigation with different perspectives. By analyzing the eye-gaze data of avatar-based navigation with first-person perspective ...
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A Novel Real Time Monitor System of 3D Printing Layers for Better Slicing Parameter Setting
Yu-Kai Chiu, Hao-Yu Chang, Wan-ling Yang, Yu-Hsuan Huang, Ouhyoung Ming
Pages: 209-210
doi>10.1145/2984751.2984773
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We proposed a novel real time monitor system of 3D printer with dual cameras, which capture and reconstruct the printed result layer by layer. With the reconstructed image, we can apply computer vision technique to evaluate the difference with the ideal ...
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Hilbert Curves: A Tool for Resolution Independent Haptic Texture
William Frier, Kyoungwon Seo, Sriram Subramanian
Pages: 211-212
doi>10.1145/2984751.2984774
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Haptic systems usually stimulate the kinesthetic aspects of the sense of touch, i.e. force feedback systems. But more and more devices aim to stimulate the cutaneous part of the sense of touch to reproduce more complex tactile sensations. To do so, they ...
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Friend*Chip: A Bracelet with Digital Pet for Socially Inclusive Games for Children
Eleuda Nunez, Francesco Visentin, Kenji Suzuki
Pages: 213-214
doi>10.1145/2984751.2984775
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Learning in groups have different potential benefits for children. They have the opportunity to solve problems together, to share experiences and to develop social skills. However, from teachers point of view, creating a safe and inclusive positive environment ...
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NeverMind: Using Augmented Reality for Memorization
Oscar Rosello, Marc Exposito, Pattie Maes
Pages: 215-216
doi>10.1145/2984751.2984776
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NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented reality technology to create a tool to help anyone memorize more effectively. Preliminary experiments show that ...
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Analysis of Sequential Tasks in Use Context of Mobile Apps
Jihye Lee, Sangwon Lee
Pages: 217-218
doi>10.1145/2984751.2984777
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Most of the work on context-aware systems has focused on the context of time, location, and activity. Previous studies on the context flow have been primarily conducted on a qualitative basis. This paper proposes a new approach from a quantitative perspective. ...
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Towards Understanding Collaboration around Interactive Surfaces: Exploring Joint Visual Attention
Hidde van der Meulen, Petra Varsanyi, Lauren Westendorf, Andrew L. Kun, Orit Shaer
Pages: 219-220
doi>10.1145/2984751.2984778
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In this abstract, we present a novel method for exploring the visual behavior of multiple users engaged in a collaborative task around an interactive surface. The proposed method synchronizes input from multiple eye trackers, describes the visual behavior ...
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Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR
Misha Sra, Dhruv Jain, Arthur Pitzer Caetano, Andres Calvo, Erwin Hilton, Chris Schmandt
Pages: 221-222
doi>10.1145/2984751.2984779
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Multiplayer virtual reality (VR) games introduce the problem of variations in the physical size and shape of each user's space for mapping into a shared virtual space. We propose an asymmetric approach to solve the spatial variation problem, by allowing ...
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OctaRing: Examining Pressure-Sensitive Multi-Touch Input on a Finger Ring Device
Hyunchul Lim, Jungmin Chung, Changhoon Oh, SoHyun Park, Bongwon Suh
Pages: 223-224
doi>10.1145/2984751.2984780
Full text: PDFPDF

In this paper, we introduce OctaRing, an octagon-shaped finger ring device that facilitates pressure-sensitive multi- touch gestures. To explore the feasibility of its prototype, we conducted an experiment and investigated users' sensorimotor skills ...
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