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Interactions with multiple conversational agents and social robots are becoming increasingly common. This raises new design challenges: Should agents and robots be modeled after humans, presenting their entity (i.e., social presence) as bound to a single body, or should they take advantage of non-human capabilities, such as moving their social presence from body to body across service touchpoints and contexts? We conducted a User Enactments study in which participants interacted with agents that had one social presence per body, that could re-embody (move their social presence from body to body), and that could co-embody (move their social presence into a body that already contains another). Reactions showed that participants felt comfortable with re-embodying agents, who created more seamless and efficient experiences. Yet situations that required expertise or concentration raised concerns about non-human behaviors. We report on our insights regarding collaboration and coordination with several agents in multi-step interactions.


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APPENDICES and SUPPLEMENTS   The attached document contains all the scripts we created to execute the user enactments in the study. The scripts include 4 enactments: DMV, Home and Work, Health Center and Autonomous Car.
Mp4disfp1333.mp4   Supplemental video

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Author image not provided  Michal Luria

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Publication years2015-2019
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Author image not provided  Samantha Reig

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Author image not provided  Xiang Zhi Tan
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Author image not provided  Aaron Steinfeld

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Author image not provided  Jodi Forlizzi

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John Zimmerman John Zimmerman

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top of pageREFERENCES

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The ACM Computing Classification System (CCS rev.2012)

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Title DIS '19 Proceedings of the 2019 on Designing Interactive Systems Conference table of contents
General Chairs Steve Harrison Virginia Tech, USA
Shaowen Bardzell Indiana University, USA
Program Chairs Carman Neustaedter Simon Fraser University, Canada
Deborah Tatar Virginia Tech, USA
Pages 633-644
Publication Date2019-06-18 (yyyy-mm-dd)
Funding Source National Science Foundation
Sponsor SIGCHI ACM Special Interest Group on Computer-Human Interaction
PublisherACM New York, NY, USA ©2019
ISBN: 978-1-4503-5850-7 doi>10.1145/3322276.3322340
Conference DISDesigning Interactive Systems DIS logo
Paper Acceptance Rate 105 of 415 submissions, 25%
Overall Acceptance Rate 1,422 of 5,873 submissions, 24%
Year Submitted Accepted Rate
DIS '00 127 48 38%
DIS '02 139 44 32%
DIS '04 160 31 19%
DIS '06 134 34 25%
DIS '08 152 52 34%
DIS '10 294 57 19%
DIS '12 449 90 20%
DIS '14 402 107 27%
DIS Companion '14 402 107 27%
DIS '16 Companion 418 107 26%
DIS '16 418 107 26%
DIS '17 487 107 22%
DIS '17 Companion 487 107 22%
DIS '18 Companion 487 107 22%
DIS '18 487 107 22%
DIS '19 Companion 415 105 25%
DIS '19 415 105 25%
Overall 5,873 1,422 24%


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top of pageTable of Contents

Proceedings of the 2019 on Designing Interactive Systems Conference
Table of Contents
SESSION: Keynote Talks
The Role of Space Technology to Support Sustainable Development
Danielle Wood
Pages: 1-1
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Professor Danielle Wood leads the new Space Enabled Research Group at the MIT Media Lab. The Space Enabled Research Group advances justice in Earth's complex systems using designs enabled by space. Space Enabled sees opportunities to advance justice ...
Virtual Reality and the Feeling of Virtue: Women of Color Narrators, Enforced Hospitality, and the Leveraging of Empathy
Lisa Nakamura
Pages: 3-3
Full text: PDFPDF

Many researchers and evangelists argue that V.R. is fundamentally more "moving" than other media because of users' visual immersion in navigable worlds and their empathic identification with another visual perspective. (see Rubin, Bailenson). This essay ...
Screen Smashing: Iconoclasty in an Age of Illusionary Intelligence (Sheridan See C&C'19 id# cckn07dis for correct DOI & pdf)
Tiffany Shlain, Ken Goldberg
Pages: 5-5
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"Late twentieth-century machines have made thoroughly ambiguous the difference between natural and artificial, mind and body, self-developing and externally designed, and many other distinctions that used to apply to organisms and machines. Our machines ...
SESSION: Stories and Narratives
The Stories People Tell About The Home Through IoT Toolkits
Arne Berger, Aloha Hufana Ambe, Alessandro Soro, Dries De Roeck, Margot Brereton
Pages: 7-19
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Stories on the home materialize in many different ways. Simple design scenarios of more efficient smart homes exist alongside more articulated design fictions narrating complex domestic futures. IoT toolkits can be used in co-design to narrate design ...
Turker Tales: Integrating Tangential Play into Crowd Work
Anna Kasunic, Chun-Wei Chiang, Geoff Kaufman, Saiph Savage
Pages: 21-34
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While past work has admirably supported crowd workers in improving their work performance, we argue that there is also value in designing for enjoyment untied from work outcomes--- what we call "tangential play.'' To this end, we present Turker Tales, ...
Biographical Prototypes: Reimagining Recognition and Disability in Design
Cynthia L. Bennett, Burren Peil, Daniela K. Rosner
Pages: 35-47
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This paper aims to elevate stories of design by people with disabilities. In particular, we draw from counter-storytelling practices to build a corpus of stories that prioritize disabled people as contributors to professional design practice. Across ...
Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling Installation
Saumya Gupta, Joshua Tanenbaum
Pages: 49-60
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The experience of agency has been centralized in interactive digital storytelling research. Current approaches to agency place the actions of a reader into direct conflict with the authorial intentions of an interactive storyteller by privileging the ...
SESSION: Well Being
Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
Haining Zhu, Hongjian Wang, John M. Carroll
Pages: 61-70
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Incorporating health personas for older adults into design processes can help designers accurately represent older adults by evoking empathy, facilitating consideration of health issues and needs, and reducing stereotype reliance. Toward this goal, we ...
Best Paper Foregrounding Everyday Sounds in Dementia
Maarten Houben, Rens Brankaert, Saskia Bakker, Gail Kenning, Inge Bongers, Berry Eggen
Pages: 71-83
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There has been an increased interest in researching the beneficial effects of everyday sounds, other than music on people with dementia. However, to turn this potential into concrete design applications, a qualitative understanding of how people engage ...
Activities as a Gateway to Sustained Subjective Well-Being Mediated by Products
Lisa Wiese, Anna Pohlmeyer, Paul Hekkert
Pages: 85-97
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Research in positive psychology indicates that sustained well-being is more determined by our actions than by our possessions. Products' contribution to well-being may thus be grounded in their potential to support well-being-enhancing activities rather ...
Performance by Design: Supporting Decisions Around Indoor Air Quality in Offices
Stephen Snow, Michael Oakley, m.c. schraefel
Pages: 99-111
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Poor indoor air quality (IAQ) can affect health and cognitive performance prior to users becoming aware of the declining air quality. Yet office occupants rarely have access to IAQ information upon which to base their ventilation decisions. This paper ...
SESSION: Sonification
Making Up Instruments: Design Fiction for Value Discovery in Communities of Musical Practice
Giacomo Lepri, Andrew McPherson
Pages: 113-126
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The design of a new technology entails the materialisation of values emerging from the specific community, culture and context in which that technology is created. Within the domain of musical interaction, HCI research often examines new digital tools ...
Honorable Mention muRedder: Shredding Speaker for Ephemeral Musical Experience
Kyung Jin Kim, Sangsu Jang, Bomin Kim, Hyosun Kwon, Young-Woo Park
Pages: 127-134
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The experience of sound may be seen as fleeting or ephemeral, as it naturally disperses through space in waveforms unless recorded by media. We designed muRedder to reinstate the ephemerality of sound by shredding a song ticket that embeds a sound source ...
Making Sense of Sensors: Discovery Through Craft Practice With an Open-Ended Sensor Material
Charlotte Nordmoen, Jack Armitage, Fabio Morreale, Rebecca Stewart, Andrew McPherson
Pages: 135-146
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This paper explores the process by which designers come to terms with an unfamiliar and ambiguous sensor material. Drawing on craft practice and material-driven interaction design, we developed a simple yet flexible sensor technology based on the movement ...
ListeningCups: A Case of Data Tactility and Data Stories
Audrey Desjardins, Timea Tihanyi
Pages: 147-160
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In this pictorial, we present the ListeningCups: a set of 3D printed porcelain cups embedded with datasets of everyday ambient sounds. During a one-week pilot project, a ceramic artist and an interaction design researcher collaborated to explore meaning ...
SESSION: Design Methods
Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge
Søren Rasmussen, Jeanette Falk Olesen, Kim Halskov
Pages: 161-172
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Leveraging knowledge generated in design activities for subsequent design and research purposes is an important yet challenging task due to the complex and messy nature of design work. In this paper, we discuss opportunities and challenges for documentation ...
Sketching and Ideation Activities for Situated Visualization Design
Nathalie Bressa, Kendra Wannamaker, Henrik Korsgaard, Wesley Willett, Jo Vermeulen
Pages: 173-185
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We report on findings from seven design workshops that used ideation and sketching activities to prototype new situated visualizations - representations of data that are displayed in proximity to the physical referents (such as people, objects, and locations) ...
User Experience (UX) Capacity-Building: A Conceptual Model and Research Agenda
Craig M. MacDonald
Pages: 187-200
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Many User Experience (UX) practitioners face organizational barriers that limit their ability to influence product decisions. Unfortunately, there is little concrete knowledge about how to systematically overcome these barriers to optimize UX work and ...
I Beg to Differ: Soft Conflicts in Collaborative Design Using Design Fictions
EunJeong Cheon, Stephen Tsung-Han Sher, Šelma Sabanović, Norman Makoto Su
Pages: 201-214
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The adoption of design fiction into design research has recently been expanding within the HCI community. Design fiction workshops have fruitfully facilitated users and researchers discussing and creating future technologies by exposing differing viewpoints. ...
SESSION: Virtual Reality
Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability
Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, Ali Mazalek
Pages: 215-226
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Spatial abilities are grounded in the way we interact with and understand the world through our physical body. However, existing spatial ability training materials are largely paper- or screen-based; they rarely engage or encourage the use of the body. ...
PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments
Sebastian Günther, Mohit Makhija, Florian Müller, Dominik Schön, Max Mühlhäuser, Markus Funk
Pages: 227-240
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Virtual Reality Environments (VRE) create an immersive user experience through visual, aural, and haptic sensations. However, the latter is often limited to vibrotactile sensations that are not able to actively provide kinesthetic motion actuation. Further, ...
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
Anya Kolesnichenko, Joshua McVeigh-Schultz, Katherine Isbister
Pages: 241-252
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In the emerging ecology of commercial social VR, avatars that serve to represent individuals within these multi-user virtual worlds are at the heart of the embodied social experience. Current industry approaches to avatars in social VR applications vary ...
Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance
Yaying Zhang, Bernhard E. Riecke, Thecla Schiphorst, Carman Neustaedter
Pages: 253-264
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Many studies have proposed different ways of supporting flying in embodied virtual reality (VR) interfaces with limited success. Our research explores the usage of a user's lower body to support flying locomotion control through a novel "flexible perching" ...
SESSION: Identity and Expression
Designing for Ballet Classes: Identifying and Mitigating Communication Challenges Between Dancers and Teachers
Milka Trajkova, Francesco Cafaro, Lynn Dombrowski
Pages: 265-277
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Dancer-teacher communication in a ballet class can be challenging: ballet is one of the most complex forms of movements, and learning happens through multi-faceted interactions with studio tools (mirror, barre, and floor) and the teacher. We conducted ...
Devising Interactive Theatre: Trajectories of Production with Complex Bespoke Technologies
Andrew Bluff, Andrew Johnston
Pages: 279-289
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This paper presents a case study of a long-term collaboration between a physical performance company and interactive digital artists. The collaboration has resulted in the creation of five major performance works which have toured internationally over ...
Examining Interdependencies and Constraints in Co-Creation
Bran Knowles, Christopher N. Bull, Nigel Davies, Will Simm, Oliver Bates, Niall Hayes
Pages: 291-302
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This paper reports on the first year of a three-year-long co-creation project with older adults. We focus our analysis on one particular workshop in which participants stopped designing and began to think about promoting the app we were co-creating. ...
Exploring the Design of Social VR Experiences with Older Adults
Steven Baker, Jenny Waycott, Romina Carrasco, Thuong Hoang, Frank Vetere
Pages: 303-315
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There is growing interest in technologies that allow older adults to socialise across geographic boundaries. An emerging technology in this space is social virtual reality (VR). In this paper we report on a series of participatory design workshops that ...
Honorable Mention Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways
Teddy Seyed, Anthony Tang
Pages: 317-329
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Drawing upon multiple disciplines, avant-garde fashion-tech teams push the boundaries between fashion and technology. Many are well trained in envisioning aesthetic qualities of garments, but few have formal training on designing and fabricating technologies ...
"The Printer is Telling Me about Itself": Supporting the Appropriation of Hardware by Using Projection Mapping
Thomas Ludwig, Michael Döll, Christoph Kotthaus
Pages: 331-344
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The increasing complexity of cyber-physical systems poses special challenges for users to be able to appropriate and apply such technologies within their practice. Classic tools to support appropriation have usually taken the form of written manuals ...
The Tilting Bowl: Electronic Design for a Research Product
Henry Lin, Ron Wakkary, Doenja Oogjes
Pages: 345-357
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The Tilting Bowl is a ceramic bowl that unpredictably but gently tilts multiple times daily. This pictorial reports on the crafting of the electronics of the Tilting Bowl within the concept of a research product [10]. From this perspective, the seemingly ...
SESSION: Abilities
Mediating Relatedness for Adolescents with ME: Reducing Isolation through Minimal Interactions with a Robot Avatar
Alma Leora Culén, Jorun Børsting, William Odom
Pages: 359-371
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This paper discusses how a networked object in the form of a small robot designed to mediate experiences of care, social connectedness, and intimacy, was used by adolescents with Myalgic Encephalomyelitis, a condition that reduces their normal functioning, ...
Examining Online Practices of an Autism Parent Community in Turkey: Goals, Needs, and Opportunities
Zeynep Yildiz, Doga Gatos, Özge Subasi, Asim Evren Yantac, Kemal Kuscu
Pages: 373-384
Full text: PDFPDF

Autism is a complex, life-long condition that manifests itself in unique ways in each person. Due to the complexity of the condition along with not having efficient and immediate social support, parents with autistic children often seek for and rely ...
Honorable Mention "That's the Way Sighted People Do It": What Blind Parents Can Teach Technology Designers About Co-Reading with Children
Kevin M. Storer, Stacy M. Branham
Pages: 385-398
Full text: PDFPDF

Co-reading (when parents read aloud with their children) is an important literacy development activity for children. HCI has begun to explore how technology might support children in co-reading, but little empirical work examines how parents currently ...
The Cross-Sensory Globe: Participatory Design of a 3D Audio-Tactile Globe Prototype for Blind and Low-Vision Users to Learn Geography
Uttara Ghodke, Lena Yusim, Sowmya Somanath, Peter Coppin
Pages: 399-412
Full text: PDFPDF

We present our participatively and iteratively designed 3D audio-tactile globe that enables blind and low-vision users to perceive geo-spatial information. Blind and low-vision users rely on learning aids such as 2D-tactile graphics, braille maps and ...
SESSION: Resisting and Reflecting
Sensing is Believing: What People Think Biosensors Can Reveal About Thoughts and Feelings
Nick Merrill, John Chuang, Coye Cheshire
Pages: 413-420
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Biosensors-devices that sense the human body-are increasingly ubiquitous. However, it is unclear how people evaluate the risks associated with their use, in part because it is not well-understood what people believe these sensors can reveal. In this ...
Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology
Stephanie Ballard, Karen M. Chappell, Kristen Kennedy
Pages: 421-433
Full text: PDFPDF

Artificial intelligence (AI) technologies are complex socio-technical systems that, while holding much promise, have frequently caused societal harm. In response, corporations, non-profits, and academic researchers have mobilized to build responsible ...
A Design Approach towards Affording the Trend of Privacy
Daphne A. Muller, Pierre Lévy
Pages: 435-446
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Society is affected by the consequences of data collection, and there are trends visible in law, the public debate and technology that could make a privacy-conscious future possible. We study how to avoid data collection from the perspective and the ...
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making
Niels Wouters, Ryan Kelly, Eduardo Velloso, Katrin Wolf, Hasan Shahid Ferdous, Joshua Newn, Zaher Joukhadar, Frank Vetere
Pages: 447-461
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Facial analysis applications are increasingly being applied to inform decision-making processes. However, as global reports of unfairness emerge, governments, academia and industry have recognized the ethical limitations and societal implications of ...
SESSION: Conflicting with Digitial Worlds
Virtually the Same Experience?: Learning from User Experience Evaluation of In-vehicle Systems in VR and in the Field
Ingrid Pettersson, MariAnne Karlsson, Florin Timotei Ghiurau
Pages: 463-473
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In order to investigate how a VR study context influence participants' User Experience responses of an interactive system an UX evaluation of the same in-vehicle systems was conducted in the field and in virtual reality. The virtual environment featured ...
AV-Pedestrian Interaction Design Using a Pedestrian Mixed Traffic Simulator
Karthik Mahadevan, Elaheh Sanoubari, Sowmya Somanath, James E. Young, Ehud Sharlin
Pages: 475-486
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AV-pedestrian interaction will impact pedestrian safety, etiquette, and overall acceptance of AV technology. Evaluating AV-pedestrian interaction is challenging given limited availability of AVs and safety concerns. These challenges are compounded by ...
You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
Julius von Willich, Markus Funk, Florian Müller, Karola Marky, Jan Riemann, Max Mühlhäuser
Pages: 487-496
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With the proliferation of room-scale Virtual Reality (VR), more and more users install a VR system in their homes. When users are in VR, they are usually completely immersed in their application. However, sometimes passersby invade these tracking spaces ...
Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings
Ceenu George, Philipp Janssen, David Heuss, Florian Alt
Pages: 497-510
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Head-mounted displays (HMDs) are being used for VR and AR applications and increasingly permeate our everyday life. At the same time, a detailed understanding of interruptions in settings where people wearing an HMD (HMD user) and people not wearing ...
SESSION: Gendered Considerations
Privacy, Patriarchy, and Participation on Social Media
Naveena Karusala, Apoorva Bhalla, Neha Kumar
Pages: 511-526
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Technology use in India is highly gendered across diverse socioeconomic backgrounds, and women have only recently come to widely adopt smartphones, mobile internet, and social media---even in urban India. We present an in-depth qualitative investigation ...
Anticipating Smart Home Security and Privacy Threats with Survivors of Intimate Partner Abuse
Roxanne Leitão
Pages: 527-539
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This paper presents a design-led qualitative study investigating the (mis)use of digital technologies as tools for stalking, threats, and harassment within the context of intimate partner abuse (IPA). Results from interviews and domestic abuse forum ...
Vivewell: Speculating Near-Future Menstrual Tracking through Current Data Practices
Sarah Fox, Noura Howell, Richmond Wong, Franchesca Spektor
Pages: 541-552
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In this pictorial, we explore how emergent menstrual biosensing technologies compound existing concerns for the everyday ethics of extracting and analyzing intimate data. Specifically, we review the data practices of a set of existing menstrual tracking ...
Honorable Mention Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience
Sarah Homewood, Harvey Bewley, Laurens Boer
Pages: 553-565
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Medical devices are moving out of the clinic and into the home. The design of these devices shapes our experience of interacting with our bodies. We attend to ovulation tracking devices that aid conception. We present Ovum; a research product that will ...
SESSION: Urgency and Emergency
Sharing 9-1-1 Video Call Information between Dispatchers and Firefighters During Everyday Emergencies
Carman Neustaedter, Josh McGee, Punyashlok Dash
Pages: 567-580
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In North America, people phone the number 9-1-1 to obtain emergency services. In the near future, such services will incorporate new communication modalities such as video calling where callers can show visuals of the emergency to call takers. This information ...
Best Paper Clearing the Smoke: The Changing Identities and Work in Firefighters
Alyssa Rumsey, Christopher A. Le Dantec
Pages: 581-592
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The impact of computing devices on the nature of work has been a long-standing topic of inquiry. Removing the boundaries of traditional corporate organizations, mobile IoT has enabled a technology driven future, taking trans-formative technology off ...
How do Gestures Matter for Mutual Awareness in Cockpits?: Disclosing Interactions through Graphical Representations
Valentin Becquet, Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet
Pages: 593-605
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This paper presents an approach ensuring mutual awareness among airliner pilots using touch-based interactions. Indeed, touchscreens are making their way into cockpits, but touchbased gestures are less performative than gestures on physical controls, ...
Beepless: Using Peripheral Interaction in an Intensive Care Setting
Miguel Cabral Guerra, Deedee Kommers, Saskia Bakker, Pengcheng An, Carola van Pul, Peter Andriessen
Pages: 607-620
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This pictorial proposes an alternative mode of interaction between nurses and clinical alarm syste ms and shows how three concepts, developed to interact through the end user's periphery of attention, can be applied in a clinical setting to improve the ...
SESSION: Human-Robot Interaction
A Survey of Users' Expectations Towards On-body Companion Robots
Hao Jiang, Siyuan Lin, Veerajagadheswar Prabakaran, Mohan Rajesh Elara, Lingyun Sun
Pages: 621-632
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Being as a robotic companion is an extensive application of on-body robots; yet, as an emerging type of robots, few previous works focus on the design of on-body companion robots from the users' perspective, remaining users' expectations towards this ...
Re-Embodiment and Co-Embodiment: Exploration of social presence for robots and conversational agents
Michal Luria, Samantha Reig, Xiang Zhi Tan, Aaron Steinfeld, Jodi Forlizzi, John Zimmerman
Pages: 633-644
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Interactions with multiple conversational agents and social robots are becoming increasingly common. This raises new design challenges: Should agents and robots be modeled after humans, presenting their entity (i.e., social presence) as bound to a single ...
Honorable Mention Negotiating the Creative Space in Human-Robot Collaborative Design
Matthew V. Law, JiHyun Jeong, Amritansh Kwatra, Malte F. Jung, Guy Hoffman
Pages: 645-657
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We describe a physical interactive system for human-robot collaborative design (HRCD) consisting of a tangible user interface (TUI) and a robotic arm that simultaneously manipulates the TUI with the human designer. In an observational study of 12 participants ...
Interaction Needs and Opportunities for Failing Robots
Cecilia G. Morales, Elizabeth J. Carter, Xiang Zhi Tan, Aaron Steinfeld
Pages: 659-670
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The inevitable increase in real-world robot applications will, consequently, lead to more opportunities for robots to have observable failures. Although previous work has explored interaction during robot failure and discussed hypothetical danger, little ...
SESSION: Internet of Things
Understanding Embodied State Using Speculative Artifacts
J. Trevor D'Arcey, Julia Katherine Haines, Elizabeth Churchill
Pages: 671-682
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As the number of devices integrated into our lives skyrockets, we find ourselves inundated with opportunities for interaction. IoT promises to distribute computation and communication so pervasively that it becomes like background music for daily life, ...
Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment
Teresa Denefleh, Arne Berger, Albrecht Kurze, Andreas Bischof, Christopher Frauenberger
Pages: 683-695
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We present Sensorstation, a research product to explore the effect of smart sensors and services on the communal life within a shared apartment. Sensorstation utilizes wireless sensors and a shared output device displaying a steady data stream of sensor ...
Bespoke Booklets: A Method for Situated Co-Speculation
Audrey Desjardins, Cayla Key, Heidi R. Biggs, Kelsey Aschenbeck
Pages: 697-709
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We present Bespoke Booklets: a design research method utilizing booklets of situated, imaginary, and personalized conceptual sketches to co-speculatively envision alternative futures (in our case for domestic Internet of Things). The Bespoke Booklets ...
Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications
David Ledo, Jo Vermeulen, Sheelagh Carpendale, Saul Greenberg, Lora Oehlberg, Sebastian Boring
Pages: 711-724
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Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop ...
SESSION: Design For and With Children
Chair's Award Designing Interactive Manual Wheelchair Skills Training for Children
Kathrin Gerling, Kieran Hicks, Olivier Szymanezyk, Conor Linehan
Pages: 725-736
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Access to wheelchair skills training is important for the mobility and independence of wheelchair users, but training rates are low - particularly among young people. In this paper, we present Geometry Wheels, a movement-based experience prototype to ...
Magical Realism and Augmented Reality: Designing Apps with Children in a Cultural Institution
Tom Schofield, Diego Trujillo Pisanty, Gabriella Arrigoni, Kim Reynolds, Rachel Pattinson
Pages: 737-749
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We describe the development and implementation of a 7-month-long project which used a series of creative workshops designed in collaboration with a cultural institution and conducted with children to draw influences from magical realist literature into ...
Honorable Mention A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT
Bran Knowles, Sophie Beck, Joe Finney, James Devine, Joseph Lindley
Pages: 751-761
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In this paper we report on research exploring the privacy, security and safety implications of children being able to program Internet of Things devices. We present our methodology for understanding the contexts in which children may wish to use programmable ...
Honorable Mention See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems
Cláudia Silva, Catia Prandi, Marta Ferreira, Valentina Nisi, Nuno Jardim Nunes
Pages: 763-776
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Inspired by HCI research advocating for the inclusion of children in the design process, this pictorial provides a qualitative case study on children's perceptions of urban landscapes. Our goal is to create digital maps in the context of locative systems ...
SESSION: Media in the Home
FamilySong: Designing to Enable Music for Connection and Culture in Internationally Distributed Families
Javier Tibau, Michael Stewart, Steve Harrison, Deborah Tatar
Pages: 785-798
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FamilySong aims to connect internationally distributed family groups via synchronized music-listening. It fosters feelings of togetherness and mutual belonging, that is, connection and culture. We conceptualize it as a domestic Media Space with no live ...
Chronoscope: Designing Temporally Diverse Interactions with Personal Digital Photo Collections
Amy Yo Sue Chen, William Odom, Ce Zhong, Henry Lin, Tal Amram
Pages: 799-812
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With the massive proliferation of digital photos, new approaches are needed to enable people to engage with their vast photo archives over time. We describe the Research through Design process of Chronoscope, a domestic technology that leverages temporal ...
Personalised Soundscapes in Homes
Stine S. Lundgaard, Peter Axel Nielsen
Pages: 813-822
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Sound zone technology is being developed to provide users with the ability to modify their personal soundscape. In this paper, we take first steps toward studying how and when users could use sound zone technology within the domestic context. We present ...
Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy
Yu-Ting Cheng, Mathias Funk, Wenn-Chieh Tsai, Lin-Lin Chen
Pages: 823-836
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The home is a rich context for design research to study things and the Everyday. However, home is also a place of utmost privacy for most people. To better understand this context through an observational artifact without impacting privacy, we designed ...
SESSION: Education
Shedding Light: Integrating Bioimaging Technologies into the Design of an Interactive Museum Exhibit
Joyce Ma, Eyal Shahar, Kevin Eliceiri, Guneet Mehta, Kristina Yu
Pages: 837-848
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In the past decades the field of bioimaging has experienced an explosion of technologies that have revolutionized the study of the microscopic world. Through iterative prototyping and evaluation with museum visitors, we shed light on how these technologies, ...
Exploring the Intersection of Emotional Literacy and Computational Modeling Using Scratch
Ralph Vacca
Pages: 849-858
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Computational thinking learning tools such as Scratch support forms of expressive making that can aid in reflection and understanding complex scientific concepts and systems. However, little research has explored how such computational tools might support ...
How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons
Bernice d'Anjou, Saskia Bakker, Pengcheng An, Tilde Bekker
Pages: 859-870
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Through the integration of technology-enhanced learning (TEL) in the classrooms, there is an increase in Virtual Learning Environment-supported classes in secondary schools, which brings unintentional complexities in terms of monitoring for teachers ...
Best Paper Design in the HCI Classroom: Setting a Research Agenda
Lauren Wilcox, Betsy DiSalvo, Dick Henneman, Qiaosi Wang
Pages: 871-883
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Interaction design is playing an increasingly prominent role in computing research, while professional user experience roles expand. These forces drive the demand for more de- sign instruction in HCI classrooms. In this paper, we distill the popular ...
SESSION: Deformable and Novel Materials
Non-Rigid HCI: A Review of Deformable Interfaces and Input
Alberto Boem, Giovanni Maria Troiano
Pages: 885-906
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Deformable interfaces are emerging in HCI and prototypes show potential for non-rigid interactions. Previous reviews looked at deformation as a material property of shape-changing interfaces and concentrated on output. As such,deformable input was under-discussed. ...
Phosphenes: Crafting Resistive Heaters within Thermoreactive Composites
Cesar Torres, Jessica Chang, Advaita Patel, Eric Paulos
Pages: 907-919
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Hybrid practices are emerging that integrate creative materials like paint, clay, and cloth with intangible immaterials like computation, electricity, and heat. This work aims to expand the design potential of immaterial elements by transforming them ...
Best Paper Best Pictorial Sensing Kirigami
Clement Zheng, HyunJoo Oh, Laura Devendorf, Ellen Yi-Luen Do
Pages: 921-934
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This pictorial presents our material-driven inquiry into carbon-coated paper and kirigami structures. We investigated two variations of this paper and their affordances for tangible interaction; particularly their electrical, haptic, and visual aspects ...
Lifting Kirigami Actuators Up Where They Belong: Possibilities for SCI
Magnus H. Kaspersen, Sebastian Hines, Mark Moore, Majken K. Rasmussen, Marcelo A. Dias
Pages: 935-947
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Kirigami Actuators are two-dimensional patterns that allow the translation of a simple actuation in one dimension into a complex transformation in another. Kirigami Actuators represent one metamaterial strategy that designers of Shape-changing Interfaces ...
SESSION: Shape Changing Interfaces
ExpanDial: Designing a Shape-Changing Dial
Hyunyoung Kim, Patrícia Deud Guimarães, Céline Coutrix, Anne Roudaut
Pages: 949-961
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We investigate the design of a shape-changing dial, i.e. a dial that can change its circumference and height to adapt to different contexts of interaction. We first explore how users grasp 3D printed dials of different heights and circumferences in order ...
DynaKnob: Combining Haptic Force Feedback and Shape Change
Anke van Oosterhout, Eve Hoggan, Majken Kirkegaard Rasmussen, Miguel Bruns
Pages: 963-974
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Despite the advantages of tangible interaction, physical controls like knobs seem to be disappearing from a wide range of products in our everyday life. The work presented in this paper explores how physical controls can become dynamic, in terms of both ...
Best Paper MorphIO: Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction
Ryosuke Nakayama, Ryo Suzuki, Satoshi Nakamaru, Ryuma Niiyama, Yoshihiro Kawahara, Yasuaki Kakehi
Pages: 975-986
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We introduce MorphIO, entirely soft sensing and actuation modules for programming by demonstration of soft robots and shape-changing interfaces.MorphIO's hardware consists of a soft pneumatic actuator containing a conductive sponge sensor.This allows ...
Seamless Seams: Crafting Techniques for Embedding Fabrics with Interactive Actuation
Sara Nabil, Jan Kučera, Nikoletta Karastathi, David S. Kirk, Peter Wright
Pages: 987-999
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Traditional crafting methods such as stitching, embroidering, dyeing and machine sewing can be enhanced to create novel techniques for embedding shape-changing and colour-changing actuation into soft fabrics. In this paper, we show how embedding Shape-Memory ...
SESSION: Wearables
Design Framework for Social Wearables
Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Robb Mitchell, Katherine Isbister
Pages: 1001-1015
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Wearables are integrated into many aspects of our lives, yet, we still need further guidance to develop devices that truly enhance in-person interactions, rather than detract from them by taking people's attention away from the moment and one another. ...
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
Laia Turmo Vidal, Elena Márquez Segura, Christopher Boyer, Annika Waern
Pages: 1017-1031
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Designing technology to support instructed physical training is challenging, due to how instructions rely on complex interactional and situational social processes. To support in-the-moment instruction, we engaged in a co-creative Research through Design ...
Use Your Head! Exploring Interaction Modalities for Hat Technologies
Christine Dierk, Scott Carter, Patrick Chiu, Tony Dunnigan, Don Kimber
Pages: 1033-1045
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As our landscape of wearable technologies proliferates, we find more devices situated on our heads. However, many challenges hinder them from widespread adoption - from their awkward, bulky form factor (today's AR and VR goggles) to their socially stigmatized ...
Satisfying a Conversation with Materials for Dynamic Fabrics
Angella Mackey, Ron Wakkary, Stephan Wensveen, Annika Hupfeld, Oscar Tomico
Pages: 1047-1058
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Schön describes the way a designer engages with their materials as a "conversation". In clothing design this typically involves tangible and situated actions such as draping, ripping, and cutting-actions that evoke responses from the fabric at hand. ...
SESSION: Automaticity
V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality
Yuanzhi Cao, Zhuangying Xu, Fan Li, Wentao Zhong, Ke Huo, Karthik Ramani
Pages: 1059-1070
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We present V.Ra, a visual and spatial programming system for robot-IoT task authoring. In V.Ra, programmable mobile robots serve as binding agents to link the stationary IoTs and perform collaborative tasks. We establish an ecosystem that coherently ...
The Apple Does Fall Far from the Tree: User Separation of a System from its Developers in Human-Automation Trust Repair
Theodore Jensen, Yusuf Albayram, Mohammad Maifi Hasan Khan, Md Abdullah Al Fahim, Ross Buck, Emil Coman
Pages: 1071-1082
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To promote safe and effective human-computer interactions, researchers have begun studying mechanisms for "trust repair" in response to automated system errors. The extent to which users distinguish between a system and the system's developers may be ...
Designing and Prototyping from the Perspective of AI in the Wild
Nirav Malsattar, Tomo Kihara, Elisa Giaccardi
Pages: 1083-1088
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This paper describes ObjectResponder --- a tool that allows designers to use Artificial Intelligence (AI) to rapidly prototype concepts for context-aware intelligent interaction in the wild. To our knowledge, there are currently no available tools for ...
Effect of Interaction Design on the Human Experience with Interactive Reinforcement Learning
Samantha Krening, Karen M. Feigh
Pages: 1089-1100
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A goal of interactive machine learning (IML) is to enable people with no machine learning knowledge to intuitively teach intelligent agents how to perform tasks. This study investigates how three factors of the design of an interactive reinforcement ...
SESSION: Mobile Devices
E-Pad: Large Display Pointing in a Continuous Interaction Space around a Mobile Device
Cagan Arslan, Yosra Rekik, Laurent Grisoni
Pages: 1101-1108
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Relative pointing through using tactile mobile device (such as tablets of phones) on a large display is a viable interaction technique (that we call Pad in this paper) which permits accurate pointing. However, limited device size has consequences on ...
Mobile Devices in Programming Contexts: A Review of the Design Space and Processes
Poorna Talkad Sukumar, Ronald Metoyer
Pages: 1109-1122
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"What design innovations can the ubiquity and features of mobile devices bring to the programming realm?" has been a long-standing topic of interest within the human-computer interaction community. Yet, the important design considerations for using mobile ...
Monomizo: A Tangible Desktop Artifact Providing Schedules from E-ink Screen to Paper
Sangsu Jang, Subin Kim, Boram Noh, Young-Woo Park
Pages: 1123-1130
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We introduce Monomizo, a tangible daily and monthly calendar in a concrete-casted desktop object that allows users to print out their daily schedules. Monomizo was designed to integrate the benefits of digital and paper-based scheduling by providing ...
Mobile Realities: Designing for the Medium of Smartphone-VR
Daniel Harley, Aneesh P. Tarun, Sara Elsharawy, Alexander Verni, Tudor Tibu, Marko Bilic, Alexander Bakogeorge, Ali Mazalek
Pages: 1131-1144
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We present two proof of concept experiences for a virtual reality (VR) game that draws on several medium-specific qualities of mobile, location-based, and tangible storytelling. In contemporary smartphone-VR, experiences are limited by short playtimes, ...
SESSION: Civic and Urban Spaces
Towards a Design Framework for Trust in Digital Civics
Eric Corbett, Christopher Le Dantec
Pages: 1145-1156
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There is growing interest in Digital Civics regarding how trust can inform the design of technology in the civic space. Previous work has identified several key elements of trust in digital civics to consider in design such as the connection between ...
Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation
Steven Houben, Ben Bengler, Daniel Gavrilov, Sarah Gallacher, Valentina Nisi, Nuno Jardim Nunes, Licia Capra, Yvonne Rogers
Pages: 1157-1169
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Newly emerging urban IoT infrastructures are enabling novel ways of sensing how urban spaces are being used. However, the data produced by these systems are largely context-agnostic, making it difficult to discern what patterns and anomalies in the data ...
The Civic Data Deluge: Understanding the Challenges of Analyzing Large-Scale Community Input
Narges Mahyar, Diana V. Nguyen, Maggie Chan, Jiayi Zheng, Steven P. Dow
Pages: 1171-1181
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Advancements in digital civics have enabled leaders to engage and gather input from a broader spectrum of the public. However, less is known about the analysis process around community input and the challenges faced by civic leaders as engagement practices ...
Flowing Bodies: Exploring the Micro and Macro Scales of Bodily Interactions with Urban Media Installations
Andre G. Afonso, Ecem Ergin, Ava Fatah gen. Schieck
Pages: 1183-1193
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In this paper we investigate human interactions with urban media installations by adopting two scales of analysis: the body scale (micro) and the city scale (macro). This twofold approach allows us to better understand the relationships between the design ...
SESSION: Somaesthetics
Making an Interactive Dance Piece: Tensions in Integrating Technology in Art
Sarah Fdili Alaoui
Pages: 1195-1208
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I describe the research and creation journey of a choreographic dance piece called SKIN that I made with another choreographer, 3 dancers, 1 musician and 1 developer. The performance integrates interactive technologies mapping inner movement to sound ...
Honorable Mention Do You Have to Pee?: A Design Space for Intimate and Somatic Data
Karey Helms
Pages: 1209-1222
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The management of bodily excretion is an everyday biological function necessary for our physiological and psychological well-being. In this paper, I investigate interaction design opportunities for and implications of leveraging intimate and somatic ...
Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Elena Márquez Segura, Laia Turmo Vidal, Luis Parrilla Bel, Annika Waern
Pages: 1223-1236
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Physical training can be frustrating and hard, especially for those who experience additional challenges to access and control their proprioceptive senses. In the context of designing for children with Sensory-based Motor Disorder, we designed and deployed ...
Honorable Mention Teaching Soma Design
Vasiliki Tsaknaki, Madeline Balaam, Anna Ståhl, Pedro Sanches, Charles Windlin, Pavel Karpashevich, Kristina Höök
Pages: 1237-1249
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We devised a Soma Design curriculum with accompanying teaching approaches for a seven-week course at a technical university. In our analysis of students' design concepts and process accounts, we found that they had opened an unusually rich and aesthetically ...
SESSION: Experience
"Co-riding With My eBike to Get Green Lights"
Josh Andres, Tuomas Kari, Juerg von Kaenel, Florian 'Floyd' Mueller
Pages: 1251-1263
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Researchers are increasingly exploring interactive technology supporting human-system partnership in an exertion context, such as cycling. So far, most investigations have supported the rider cognitively, by the system "sensing and presenting" information ...
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design
Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval, Katherine Isbister
Pages: 1265-1277
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User involvement is well established in game and play design. But in a time when play design is becoming relevant in domains beyond pure entertainment, and play blends into everyday activity in diverse ways, we need to revisit old, and develop new, user ...
Taste Your Emotions: An Exploration of the Relationship between Taste and Emotional Experience for HCI
Tom Gayler, Corina Sas, Vaiva Kalnikaite
Pages: 1279-1291
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Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for. While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these ...
Play Poles: Towards IoT Resources for Outdoor Play
Thomas Dylan, Abigail Durrant, Gavin Wood, Sena Çerçi, Denise Downey, Jonny Scott, John Vines, Shaun Lawson
Pages: 1293-1305
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This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived ...
SESSION: Connections with Nature
Designing with Waste: A Situated Inquiry into the Material Excess of Making
Kristin N. Dew, Daniela K. Rosner
Pages: 1307-1319
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This paper describes a series of collaborative studio explorations in examining waste. We assembled a design team to explore how designers might conceive, handle, and rework the material left behind as waste within an on-campus makerspace and adjacent ...
LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia
Yuan Feng, Suihuai Yu, Dirk van de Mortel, Emilia Barakova, Jun Hu, Matthias Rauterberg
Pages: 1321-1333
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The wellbeing of people with dementia in long-term care facilities is hindered, as they spend most of their time alone with little engagement in meaningful activities and an absence of pleasant sensory stimulation. We designed an interactive system called ...
Listening to Save Wildlife: Lessons Learnt from Use of Acoustic Technology by a Species Recovery Team
Jessica L. Oliver, Margot Brereton, David M. Watson, Paul Roe
Pages: 1335-1348
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An increasing variety of technologies are being developed to support conservation of endangered wildlife; however, comparatively little attention has been devoted to their design. We undertook three years of ethnographic fieldwork and design research ...
Our Symbiotic Life: An Exploration of Interspecies Relations
Katja Budinger, Frank Heidmann
Pages: 1349-1362
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We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, ...
SESSION: Diversity
Workshops as Boundary Objects for Data Infrastructure Literacy and Design
Firaz Peer, Carl DiSalvo
Pages: 1363-1375
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In this paper, we describe how we used workshops as boundary objects that bridged the dual goals of data infrastructure literacy and design. We organized 11 workshops with community leaders from the Westside neighborhoods in Atlanta. The moments of breakdown ...
Diversifying the Domestic: A Design Inquiry into Collective and Mobile Living
William Odom, Sumeet Anand, Doenja Oogjes, Jo Shin
Pages: 1377-1390
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We report on a design research inquiry aimed at understanding and exploring the values, practices, and perspectives of people that actively embrace and choose to live within collective houses and mobile vehicles as their homes. A goal of our work is ...
Honorable Mention Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History
Vera Khovanskaya, Phoebe Sengers
Pages: 1391-1403
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To gain historical perspective on the role of technical expertise in the labor movement, we explore the data-driven practices of mid-century American labor unionists who appropriated techniques from scientific management to advocate for workers. Analyzing ...
Design and Diversity?: Speculations on What Could Go Wrong
Lucas Colusso, Cynthia L. Bennett, Pari Gabriel, Daniela K. Rosner
Pages: 1405-1413
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This pictorial engages with the concept of 'diversity' as it has been taken up in the current technology industry by companies such as Google, Facebook, and Twitter. Drawing on methods of design fiction, we use a visual parody of a fictional social media ...
How the Arrangement of Content and Location Impact the Use of Multiple Distributed Public Displays
Jorgos Coenen, Eslam Nofal, Andrew Vande Moere
Pages: 1415-1426
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Novel social, civic or entertainment opportunities might emerge when spatially distributed public displays become interlinked in meaningful ways. Yet little is still known about the effect of intrinsic design dimensions, such as how multiple displays ...
OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication
Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike
Pages: 1427-1438
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Video communication systems have been suffered from the narrow field of view. To solve this limitation, one study proposed symmetric 360° video communication system by combining an omnidirectional camera and a hemispherical display. However, the ...
Dead Angles of Personalization: Integrating Curation Algorithms in the Fabric of Design
Nolwenn Maudet
Pages: 1439-1448
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The amount of information available on the web is too vast for individuals to be able to process it all. To cope with this issue, digital platforms started relying on algorithms to curate, filter and recommend content to their users. This problem has ...
BlocKit: A Physical Kit for Materializing and Designing for Blockchain Infrastructure
Irni Eliana Khairuddin, Corina Sas, Chris Speed
Pages: 1449-1462
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Blockchain is a disruptive technology which has significantly challenged assumptions that underpin financial institutions, and has provoked innovation strategies that have the potential to change many aspects of the digital economy. However, because ...
Honorable Mention Keeping and Discarding Personal Data: Exploring a Design Space
Francesco Vitale, William Odom, Joanna McGrenere
Pages: 1463-1477
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Today, most technology users have to deal with a growing amount of personal data across many devices and online platforms. There is a growing need for tools that can help people decide more intentionally what data to keep or discard. We created five ...
Towards Affective Chronometry: Exploring Smart Materials and Actuators for Real-time Representations of Changes in Arousal
Muhammad Umair, Corina Sas, Muhammad Hamza Latif
Pages: 1479-1494
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Increasing HCI work on affective interfaces aimed to capture and communicate users' emotions in order to support self-understanding. While most such interfaces employ traditional screen-based displays, more novel approaches have started to investigate ...
Predictive Prototyping for Real-World Applications: A model-based evaluation approach based on the ACT-R cognitive architecture
Dieter P. Wallach, Sven Fackert, Vladimir Albach
Pages: 1495-1502
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In this paper we explore the fusion of a sophisticated user interface prototyping tool with a cognitive modeling approach based on the ACT-R cognitive architecture. The resulting tool allows the creation of complex interactive prototypes for which quantitative ...
Feeding the World with Data: Visions of Data-Driven Farming
Rosemary Steup, Lynn Dombrowski, Norman Makoto Su
Pages: 1503-1515
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Recent years have seen increased investment in data-driven farming through the use of sensors (hardware), algorithms (software), and networking technologies to guide decision making. By analyzing the discourse of 34 startup company websites, we identify ...
SESSION: Conversational Agents
Talk to Me Intelligibly: Investigating An Answer Space to Match the User's Language in Visual Analysis
Jan-Frederik Kassel, Michael Rohs
Pages: 1517-1529
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Conversational interfaces (CIs) have the potential to empower a broader spectrum of users to independently conduct visual analysis. Yet, recent approaches do not fully consider the user's characteristics. In particular, the objective of matching the ...
Vitro: Designing a Voice Assistant for the Scientific Lab Workplace
Julia Cambre, Ying Liu, Rebecca E. Taylor, Chinmay Kulkarni
Pages: 1531-1542
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This paper investigates whether voice assistants can play a useful role in the specialized work-life of the knowledge worker (in a biology lab). It is motivated both by promising advances in voice-input technology, and a long-standing vision in the community ...
Exploring Interaction with Remote Autonomous Systems using Conversational Agents
David A. Robb, José Lopes, Stefano Padilla, Atanas Laskov, Francisco J. Chiyah Garcia, Xingkun Liu, Jonatan Scharff Willners, Nicolas Valeyrie, Katrin Lohan, David Lane, Pedro Patron, Yvan Petillot, Mike J. Chantler, Helen Hastie
Pages: 1543-1556
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Autonomous vehicles and robots are increasingly being deployed to remote, dangerous environments in the energy sector, search and rescue and the military. As a result, there is a need for humans to interact with these robots to monitor their tasks, such ...
Once a Kind Friend is Now a Thing: Understanding How Conversational Agents at Home are Forgotten
Minji Cho, Sang-su Lee, Kun-Pyo Lee
Pages: 1557-1569
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The number of households using stand-alone conversational agents is rapidly increasing. However, recent research revealed that in some of these households, use of agents decreases over time, and we know little about why. Therefore, we aim to understand ...
Chair's Award Hacking Difference in Indonesia: The Ambivalences of Designing for Alternative Futures
cindy lin kaiying, Silvia Lindtner, Stefanie Wuschitz
Pages: 1571-1582
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The paper offers an ethnographic account of racial and cultural difference as sites to contest dominant practices of computing and technology. Specifically, we focus on how a collective of Indonesian biohackers position the care labor of a generation ...
Chair's Award Involving Syrian Refugees in Design Research: Lessons Learnt from the Field
Reem Talhouk, Madeline Balaam, Austin L. Toombs, Andrew Garbett, Chaza Akik, Hala Ghattas, Vera Araujo-Soares, Balsam Ahmad, Kyle Montague
Pages: 1583-1594
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With the Syrian crisis entering its 8th year, refugees have become the focus of research across multiple disciplines, including design and HCI research. While some researchers have reflected upon designing with refugees, these accounts have been limited ...
Honorable Mention Exploring Rural Community Practices in HIV Management for the Design of Technology for Hypertensive Patients Living with HIV
Erick Oduor, Carolyn Pang, Charles Wachira, Rachel K. E. Bellamy, Timothy Nyota, Sekou L. Remy, Aisha Walcott-Bryant, Wycliffe Omwanda, Julius Mbeya
Pages: 1595-1606
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Information communication technologies for development (ICTD) can support people with chronic illnesses living in rural communities. In Kenya, ICTD use in areas where undetected cases of hypertension and high HIV infection rates exist is underexplored. ...

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