skip to main content
10.1109/IPC.2007.63guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Gaussian Distribution for NPC Character in Real-Life Simulation

Published:11 October 2007Publication History

ABSTRACT

This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.

Index Terms

  1. Gaussian Distribution for NPC Character in Real-Life Simulation

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image Guide Proceedings
            IPC '07: Proceedings of the The 2007 International Conference on Intelligent Pervasive Computing
            October 2007
            537 pages
            ISBN:0769530060

            Publisher

            IEEE Computer Society

            United States

            Publication History

            • Published: 11 October 2007

            Qualifiers

            • Article
          • Article Metrics

            • Downloads (Last 12 months)0
            • Downloads (Last 6 weeks)0

            Other Metrics