skip to main content
research-article

Automatic Creation of Object Hierarchies for Ray Tracing

Published:01 May 1987Publication History
Skip Abstract Section

Abstract

Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to reduce the number of intersection tests required is the intersection of rays with a tree of extents, rather than the whole database of objects. A shortcoming of this method is that these trees are difficult to generate. Additionally, manually generated trees can be poor, greatly reducing the run-time improvement available. We present methods for evaluation of these trees in approximate number of intersection calculations required and for automatic generation of good trees. These methods run in O(nlogn) expected time where n is the number of objects in the scene. We report some examples of speedups.

Index Terms

  1. Automatic Creation of Object Hierarchies for Ray Tracing

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image IEEE Computer Graphics and Applications
          IEEE Computer Graphics and Applications  Volume 7, Issue 5
          May 1987
          76 pages
          ISSN:0272-1716
          Issue’s Table of Contents

          Copyright © 1987

          Publisher

          IEEE Computer Society Press

          Washington, DC, United States

          Publication History

          • Published: 1 May 1987

          Qualifiers

          • research-article