skip to main content
article

PolyCube-Maps

Published:01 August 2004Publication History
Skip Abstract Section

Abstract

Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware.

Skip Supplemental Material Section

Supplemental Material

References

  1. CARR, N. A., AND HART, J. C. 2002. Meshed atlases for real-time procedural solid texturing. ACM Transactions on Graphics 21, 2, 106--131. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. CIGNONI, P., MONTANI, C., ROCCHINI, C., SCOPIGNO, R., AND TARINI, M. 1999. Preserving attribute values on simplified meshes by resampling detail textures. The Visual Computer 15, 10, 519--539.Google ScholarGoogle ScholarCross RefCross Ref
  3. COHEN, J., OLANO, M., AND MANOCHA, D. 1998. Appearance-preserving simplification. In Proc. of ACM SIGGRAPH 98, 115--122. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. COHEN, M. F., SHADE, J., HILLER, S., AND DEUSSEN, O. 2003. Wang Tiles for image and texture generation. ACM Transactions on Graphics 22, 3, 287--294. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. DEGENER, P., MESETH, J., AND KLEIN, R. 2003. An adaptable surface parameterization method. In Proc. of the 12th International Meshing Roundtable, 201--213.Google ScholarGoogle Scholar
  6. ECK, M., DEROSE, T., DUCHAMP, T., HOPPE, H., LOUNSBERY, M., AND STUETZLE, W. 1995. Multiresolution analysis of arbitrary meshes. In Proc. of ACM SIGGRAPH 95, 173--182. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. FLOATER, M. S., AND HORMANN, K. 2004. Surface parameterization: a tutorial and survey. In Advances in Multiresolution for Geometric Modelling, N. A. Dodgson, M. S. Floater, and M. A. Sabin, Eds. Springer, 259--284.Google ScholarGoogle Scholar
  8. FLOATER, M. S. 2003. Mean value coordinates. Computer Aided Geometric Design 20, 1, 19--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. GRIMM, C. M. 2002. Simple manifolds for surface modeling and parameterization. In Proc. of Shape Modeling International 2002, 237--244. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. GU, X., GORTLER, S. J., AND HOPPE, H. 2002. Geometry images. ACM Transactions on Graphics 21, 3, 355--361. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. HORMANN, K., AND GREINER, G. 2000. MIPS: An efficient global parametrization method. In Curve and Surface Design: Saint-Malo 1999, P.-J. Laurent, P. Sablonnière, and L. L. Schumaker, Eds. Vanderbilt University Press, 153--162.Google ScholarGoogle Scholar
  12. KHODAKOVSKY, A., LITKE, N., AND SCHRÖDER, P. 2003. Globally smooth parameterizations with low distortion. ACM Transactions on Graphics 22, 3, 350--357. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. LEE, A. W. F., SWELDENS, W., SCHRÖDER, P., COWSAR, L., AND DOBKIN, D. 1998. MAPS: multiresolution adaptive parameterization of surfaces. In Proc. of ACM SIGGRAPH 98, 95--104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. LÉVY, B., PETITJEAN, S., RAY, N., AND MAILLOT, J. 2002. Least squares conformal maps for automatic texture atlas generation. ACM Transactions on Graphics 21, 3, 362--371. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. MAILLOT, J., YAHIA, H., AND VERROUST, A. 1993. Interactive texture mapping. In Proc. of ACM SIGGRAPH 93, 27--34. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. PIPONI, D., AND BORSHUKOV, G. 2000. Seamless texture mapping of subdivision surfaces by model pelting and texture blending. In Proc. of ACM SIGGRAPH 2000, 471--478. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. PRAUN, E., AND HOPPE, H. 2003. Spherical parametrization and remeshing. ACM Transactions on Graphics 22, 3, 340--349. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. PRAUN, E., FINKELSTEIN, A., AND HOPPE, H. 2000. Lapped textures. In Proc. of ACM SIGGRAPH 2000, 465--470. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. SANDER, P., WOOD, Z., GORTLER, S. J., SNYDER, J., AND HOPPE, H. 2003. Multi-chart geometry images. In Proc. of the Symposium on Geometry Processing 2003, 146--155. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. SCHNEIDER, J., AND WESTERMANN, R. 2003. Compression domain volume rendering. In Proc. of Visualization 2003, 293--300. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. SHEFFER, A., AND HART, J. C. 2002. Seamster: inconspicuous low-distortion texture seam layout. In Proc. of Visualization 2002, 291--298. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. SORKINE, O., COHEN-OR, D., GOLDENTHAL, R., AND LISCHINSKI, D. 2002. Bounded-distortion piecewise mesh parameterization. In Proc. of Visualization 2002, 355--362. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. PolyCube-Maps

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader
      About Cookies On This Site

      We use cookies to ensure that we give you the best experience on our website.

      Learn more

      Got it!