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Designing croquet's TeaTime: a real-time, temporal environment for active object cooperation

Published: 16 October 2005 Publication History

Abstract

Underlying Croquet is an object-oriented semantics based on active objects that have the capability of temporal reflection. That is, each object is aware and in direct control of its behavior in time. Croquet also directly supports replication of computation, allowing computation to be moved close to the point of interaction on demand, while maintaining a consistent view of behaviors that can scale to include thousands of nodes. In the talk, we'll highlight the main concepts of TeaTime, which provides that semantic model, and also talk about some of the interesting implementation issues involved in realizing the TeaTime semantics.

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  • (2020)Two decades of live coding and debugging of virtual machines through simulationSoftware: Practice and Experience10.1002/spe.284150:9(1629-1650)Online publication date: 8-May-2020
  • (2016)The Ignite Distributed Collaborative Scientific Visualization SystemThe GENI Book10.1007/978-3-319-33769-2_19(451-477)Online publication date: 1-Sep-2016
  • (2013)3D Virtual worlds and the metaverseACM Computing Surveys10.1145/2480741.248075145:3(1-38)Online publication date: 3-Jul-2013
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cover image ACM Conferences
OOPSLA '05: Companion to the 20th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
October 2005
406 pages
ISBN:1595931937
DOI:10.1145/1094855
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 16 October 2005

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Cited By

View all
  • (2020)Two decades of live coding and debugging of virtual machines through simulationSoftware: Practice and Experience10.1002/spe.284150:9(1629-1650)Online publication date: 8-May-2020
  • (2016)The Ignite Distributed Collaborative Scientific Visualization SystemThe GENI Book10.1007/978-3-319-33769-2_19(451-477)Online publication date: 1-Sep-2016
  • (2013)3D Virtual worlds and the metaverseACM Computing Surveys10.1145/2480741.248075145:3(1-38)Online publication date: 3-Jul-2013
  • (2011)WorldsProceedings of the 25th European conference on Object-oriented programming10.5555/2032497.2032510(179-203)Online publication date: 25-Jul-2011
  • (2011)Worlds: Controlling the Scope of Side EffectsECOOP 2011 – Object-Oriented Programming10.1007/978-3-642-22655-7_9(179-203)Online publication date: 2011

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