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Collaborative learning via 3-D game development

Published:30 July 2006Publication History

ABSTRACT

The tremendous growth of the 3-D, first person video game genre provided a vehicle through which to create a one-year, upper level undergraduate experience in multidisciplinary, highly collaborative software design and implementation. We report on a team-taught course that encompassed concepts from the contributing disciplines of computer science, digital media, film, theater and music. The learning environment balanced individual experiential skills development with reflective analysis of media implementation as our students built a media-rich interactive game. This panel provides four perspectives on the design and execution of the course and resulting game from our contributing areas: computer science (Wolz), digital art (Sanders), music/sound technology (Nakra), and writing (Pearson). As moderator, Ault, whose own work is at the intersection of our fields, provides a unifying perspective.

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  1. Collaborative learning via 3-D game development

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                    • Published in

                      cover image ACM Conferences
                      SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
                      July 2006
                      246 pages
                      ISBN:1595933646
                      DOI:10.1145/1179295

                      Copyright © 2006 ACM

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                      Association for Computing Machinery

                      New York, NY, United States

                      Publication History

                      • Published: 30 July 2006

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                      Overall Acceptance Rate1,822of8,601submissions,21%

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