
Supplemental Material
- Din, H. 2004, Object-Based Learning and Museum Online Resources -- An Alaska Experience, World Conference on E-Learning in Corp., Govt., Health & Higher Education, Vol. 2004, Issue 1, p. 41--44.Google Scholar
- Higher Learning: Technology Serving Education, Review, September-October 2005.Google Scholar
- Klopfer E. and Yoon, S. 2005, Developing Games and Simulations for Today and Tomorrow's Tech Savvy Youth, TechTrends: Linking Research & Practice to Improve Learning, May/Jun2005, Vol. 49 Issue 3, p33--41.Google Scholar
- Marvin C. 1995, Providing Hands-On, Minds-On, and Authentic Learning Experiences in Science, Critical Issue, North Central Regional Educational Laboratory.Google Scholar
- Patricia D. 2006, Game On! The Journal. Available: http://thejournal.com/articles/17788Google Scholar
- Prensky, M. 2000, Digital Game-Based Learning, New York: McGraw-Hill. Google Scholar
Digital Library
- OLogy American Museum of Natural History http://ology.amnh.org/Google Scholar
- MUSE Awards American Association of Museums, Media and Technology Standing Professional Committee http://www.mediaandtechnology.org/muse/index.htmlGoogle Scholar
- Second Life http://secondlife.com/Google Scholar
- World of Warcraft http://www.worldofwarcraft.com/Google Scholar
- EVE Online http://www.eve-online.com/Google Scholar
Index Terms
Play to learn: exploring online educational games in museums
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