ABSTRACT
Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines this discipline. This knowledge base is presented as a palette of subject areas and skills that forms the necessary educational framework for creation of undergraduate curricula that specialize in computer graphics. It facilitates the development of attributes that will create paths toward professional work, graduate studies, and lifelong skills-development and learning. The knowledge base is offered for faculty members designing new computer graphics programs or those evolving existing ones, students crafting their own programs of study, and administrators and accreditors seeking guidance for framing and assessing computer graphics programs.
Supplemental Material
- Bertoline, G. and Laxer, C. 2002. Forum: A Knowledge Base for the Computer Graphics Discipline, ACM SIGGRAPH 2002 Educators Program. http://www.siggraph.org/s2006/downloads/bertoline.pdf, 2002. Google Scholar
Digital Library
- Bertoline, G. 2001. Forum: The Emerging Computer Graphics Discipline, ACM SIGGRAPH 2001 Educators Program, "Program and Buyer's Guide", p. 81.Google Scholar
- Bertoline, G. 1998. Visual Science: An Emerging Discipline. In Journal for Geometry and Graphics, 2 (1998), 2, pp. 181--187.Google Scholar
- Morie, J. F. 2001. CGI Taxonomy Project, ACM SIGGRAPH Education Comm., http://www.siggraph.org/education/curriculum/projects/Taxonomy2001.htm.Google Scholar
- Rumble, G. 1988. Animadversions upon the Concept of Distance Education as a Discipline, Journal of Distance Education, 3 (1).Google Scholar
- Sheth, J. and Partvatiyar, A. 2002. Evolving Relationship Marketing into a Discipline. Journal of Relationship Marketing, 1 (1), 3--36.Google Scholar
Cross Ref
Index Terms
knowledge base for the emerging discipline of computer graphics
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