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Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development

Published:30 July 2006Publication History

ABSTRACT

In this paper, we describe work carried out using the synergy of interactive technologies, computer graphics and collaborative learning to improve educators and students' knowledge of basic education by supporting interdisciplinary work.Through direct manipulating accessible Web standard languages such as Hyper Text Markup Language - HTML and Virtual Reality Modeling Language - VRML and their templates, we used interactive graphics techniques and tools, including learning theories and methodologies such as experiential learning as support for enhancing children's interest on studying and authoring content related to subjects such as Mathematics, Geography, Geometry, Languages and Arts.As a consequence of these human and technical interactions, including knowledge acquisition, we achieved an increase in individuals' traditional and digital literacy skills, social inclusion, and community collaborative work engagement inside and outside school environment. Further we found an improvement in curriculum development.

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        SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
        July 2006
        246 pages
        ISBN:1595933646
        DOI:10.1145/1179295

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