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Shapes: allowing K-12 students to work in 3D

Published:30 July 2006Publication History

ABSTRACT

Students of all ages are motivated to learn to think and work in 3D. They see it in movies such as The Incredibles and Chicken Little. They see it in television shows such as Max Steel and Jimmy Neutron. They see it in their video games. It is an integral part of their world. It makes sense, then, that they can be taught the essence of 3D graphics by letting them create their own 3D scenes. This paper presents a program called shapes. It allows kids of all ages to create their own 3D scenes that are interesting and compelling. By gently and subtly weaving Cartesian coordinates throughout the program, the kids learn about X, Y, and Z without even knowing they are learning it.

References

  1. GLUT2006 http://www.opengl.org/resources/libraries/glut.htmlGoogle ScholarGoogle Scholar
  2. SHREINER2005 Dave Shreiner, Mason Woo, Jackie Neider, and Tom Davis, OpenGL Programming Guide, 5th Edition, Addison-Wesley, 2005.Google ScholarGoogle Scholar

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  1. Shapes: allowing K-12 students to work in 3D

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
            July 2006
            246 pages
            ISBN:1595933646
            DOI:10.1145/1179295

            Copyright © 2006 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 30 July 2006

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