ABSTRACT
Current educational repositories lack in interactive material. We describe the full pipeline for creating an interactive teaching gem in computer graphics and related domains. Based on experiences from our own classroom use, we explain why and how we specify learning objectives, set up unit tasks, design interactivity levels, and provide source code for homework. The pipeline is illustrated with the making of a real interactive teaching gem. From this we derive implications for computer graphics educators and current community building efforts, and formulate two matching repository services.
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Index Terms
Making of an interactive teaching gem
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