skip to main content
10.1145/1179352.1141983acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources

Published:01 July 2006Publication History

ABSTRACT

Simulating sounds produced by realistic vibrating objects is challenging because sound radiation involves complex diffraction and interreflection effects that are very perceptible and important. These wave phenomena are well understood, but have been largely ignored in computer graphics due to the high cost and complexity of computing them at audio rates.We describe a new algorithm for real-time synthesis of realistic sound radiation from rigid objects. We start by precomputing the linear vibration modes of an object, and then relate each mode to its sound pressure field, or acoustic transfer function, using standard methods from numerical acoustics. Each transfer function is then approximated to a specified accuracy using low-order multi-pole sources placed near the object. We provide a low-memory, multilevel, randomized algorithm for optimized source placement that is suitable for complex geometries. At runtime, we can simulate new interaction sounds by quickly summing contributions from each mode's equivalent multipole sources. We can efficiently simulate global effects such as interreflection and changes in sound due to listener location. The simulation costs can be dynamically traded-off for sound quality. We present several examples of sound generation from physically based animations.

Skip Supplemental Material Section

Supplemental Material

High Resolution
Low Resolution

References

  1. Abramowitz, M., and Stegun, I. A. 1964. Handbook of Mathematical Functions with Formulas, Graphs, and Mathematical Tables. Dover, New York. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Barbič, J., and James, D. 2005. Real-Time Subspace Integration for St. Venant-Kirchhoff Deformable Models. ACM Transactions on Graphics 24, 3 (Aug.), 982--990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Cardle, M., Brooks, S., Bar-Joseph, Z., and Robinson, P. 2003. Sound-by-Numbers: Motion-Driven Sound Synthesis. In 2003 ACM SIGGRAPH / Eurographics Symp. on Computer Animation, 349--356. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Ciscowski, R. D., and Brebbia, C. A. 1991. Boundary Element methods in acoustics. Computational Mechanics Publications and Elsevier Applied Science, Southampton.Google ScholarGoogle Scholar
  5. Cook, P. 2002. Real Sound Synthesis for Interactive Applications. A. K. Peters. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Cremer, L., Heckl, M., and Ungar, E. 1990. Structure Borne Sound: Structural Vibrations and Sound Radiation at Audio Frequencies, 2nd ed. Springer, January.Google ScholarGoogle Scholar
  7. Cunefare, K. A., and Currey, M. N. 1994. On the exterior acoustic radiation modes of structures. The Journal of the Acoustical Society of America 96, 4 (October), 2302--2312.Google ScholarGoogle ScholarCross RefCross Ref
  8. Desmet, W. 2002. Mid-frequency vibro-acoustic modelling: challenges and potential solutions. In Proceedings of ISMA 2002, vol. II.Google ScholarGoogle Scholar
  9. Dobashi, Y., Yamamoto, T., and Nishita, T. 2003. Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics. ACM Trans. on Graphics 22, 3 (July), 732--740. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Funkhouser, T., Carlbom, I., Elko, G., Pingali, G., Sondhi, M., and West, J. 1998. A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. In Proceedings of SIGGRAPH 98, Computer Graphics Proceedings, Annual Conference Series, 21--32. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Funkhouser, T. A., Min, P., and Carlbom, I. 1999. Real-Time Acoustic Modeling for Distributed Virtual Environments. In Proceedings of SIGGRAPH 99, 365--374. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Golub, G., and Van Loan, C. 1996. Matrix Computations, third ed. The Johns Hopkins University Press, Baltimore. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Gounot, Y., Musafir, R. E., and Slama, J. G. 2005. A Comparative Study of Two Variants of the Equivalent Sources Method in Scattering Problems. Acta Acustica united with Acustica 91, 5, 860--872.Google ScholarGoogle Scholar
  14. Gumerov, N., and Duraiswami, R. 2005. Fast Multipole Methods for the Helmholtz Equation in Three Dimensions. Elsevier Series in Electromagnetism. Elsevier Science, March.Google ScholarGoogle Scholar
  15. James, D. L., and Fatahalian, K. 2003. Precomputing Interactive Dynamic Deformable Scenes. ACM Trans. on Graphics 22, 3, 879--887. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. James, D. L., and Pai, D. K. 2002. DyRT: Dynamic Response Textures for Real Time Deformation Simulation With Graphics Hardware. ACM Transactions on Graphics 21, 3 (July), 582--585. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Johnson, M. E., Lalime, A. L., Grosveld, F. W., Rizzi, S. A., and Sullivan, B. M. 2003. Development of an efficient binaural simulation for the analysis of structural acoustic data. In 8th Intl. Conf. on Recent Advances in Structural Dynamics.Google ScholarGoogle Scholar
  18. Kita, E., and Kamiya, N. 1995. Trefftz method: An overview. Advances in Engineering Software 24, 89--96.Google ScholarGoogle ScholarCross RefCross Ref
  19. Lewiner, T., Lopes, H., Vieira, A. W., and Tavares, G. 2003. Efficient implementation of Marching Cubes' cases with topological guarantees. Journal of Graphics Tools 8, 2, 1--15.Google ScholarGoogle ScholarCross RefCross Ref
  20. Lokki, T., Savioja, L., Väänänen, R., Huopaniemi, J., and Takala, T. 2002. Creating Interactive Virtual Auditory Environments. IEEE Computer Graphics & Applications 22, 4 (July-August), 49--57. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Magalhães, M. B. S., and Tenenbaum, R. A. 2004. Sound Sources Reconstruction Techniques: A Review of Their Evolution and New Trends. Acta Acustica united with Acustica 90, 199--220.Google ScholarGoogle Scholar
  22. O'Brien, J. F., Cook, P. R., and Essl, G. 2001. Synthesizing Sounds From Physically Based Motion. In Proceedings of ACM SIGGRAPH 2001, 529--536. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. O'Brien, J. F., Shen, C., and Gatchalian, C. M. 2002. Synthesizing Sounds from Rigid-Body Simulations. In ACM SIGGRAPH Symposium on Computer Animation, 175--181. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Ochmann, M. 1995. The Source Simulation Technique for Acoustic Radiation Problems. Acustica 81.Google ScholarGoogle Scholar
  25. Ochmann, M. 1999. The full-field equations for acoustic radiation and scattering. Journal of the Acoustical Society of America 105, 5 (May).Google ScholarGoogle ScholarCross RefCross Ref
  26. Pai, D. K., van den Doel, K., James, D. L., Lang, J., Lloyd, J. E., Richmond, J. L., and Yau, S. H. 2001. Scanning Physical Interaction Behavior of 3D Objects. In Proc. of ACM SIGGRAPH 2001, 87--96. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Pavić, G. 2005. An Engineering Technique for the Computation of Sound Radiation by Vibrating Bodies Using Substitute Sources. Acta Acustica united with Acustica 91, 1, 1--16.Google ScholarGoogle Scholar
  28. Pavić, G. 2006. A Technique for the Computation of Sound Radiation by Vibrating Bodies Using Multipole Substitute Sources. Acta Acustica united with Acustica 92, 1, 112--126.Google ScholarGoogle Scholar
  29. Raghuvanshi, N., and Lin, M. C. 2006. Interactive Sound Synthesis for Large Scale Environments. In SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, ACM Press, New York, NY, USA, 101--108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Shabana, A. A. 1990. Theory of Vibration, Volume II: Discrete and Continuous Systems, first ed. Springer-Verlag, New York, NY.Google ScholarGoogle Scholar
  31. Sloan, P.-P., Kautz, J., and Snyder, J. 2002. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. ACM Transactions on Graphics 21, 3 (July), 527--536. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Sloan, P.-P., Hall, J., Hart, J., and Snyder, J. 2003. Clustered Principal Components for Precomputed Radiance Transfer. ACM Transactions on Graphics 22, 3 (July), 382--391. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Sloan, P.-P., Luna, B., and Snyder, J. 2005. Local, Deformable Precomputed Radiance Transfer. ACM Transactions on Graphics 24, 3 (Aug.), 1216--1224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Stam, J. 1999. Diffraction Shaders. In Proceedings of SIGGRAPH 99, Computer Graphics Proceedings, Annual Conference Series, 101--110. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Stettner, A., and Greenberg, D. P. 1989. Computer Graphics Visualization For Acoustic Simulation. In Computer Graphics (Proceedings of SIGGRAPH 89), vol. 23, 195--206. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Takala, T., and Hahn, J. 1992. Sound rendering. In Computer Graphics (Proceedings of SIGGRAPH 92), vol. 26, 211--220. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Tsingos, N., Funkhouser, T., Ngan, A., and Carlbom, I. 2001. Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. In Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, 545--552. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Tsingos, N., Carlbom, I., Elbo, G., Kubli, R., and Funkhouser, T. 2002. Validating Acoustical Simulations in Bell Labs Box. IEEE Computer Graphics & Applications 22, 4 (July-August), 28--37. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Tsingos, N., Gallo, E., and Drettakis, G. 2004. Perceptual Audio Rendering of Complex Virtual Environments. ACM Transactions on Graphics 23, 3 (Aug.), 249--258. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. van den Doel, K., and Pai, D. K. 1996. Synthesis of shape dependent sounds with physical modeling. In Intl Conf. on Auditory Display.Google ScholarGoogle Scholar
  41. van den Doel, K., Kry, P. G., and Pai, D. K. 2001. FoleyAutomatic: Physically-Based Sound Effects for Interactive Simulation and Animation. In Proceedings of ACM SIGGRAPH 2001, 537--544. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. van den Doel, K., Pai, D. K., Adam, T., Kortchmar, L., and Pichora-Fuller, K. 2002. Measurements of Perceptual Quality of Contact Sound Models. In Intl. Conf. on Auditory Display, 345--349.Google ScholarGoogle Scholar
  43. von Estorff, O., Ed. 2000. Boundary Elements in Acoustics: Advances and Applications. WIT Press, Southhampton, UK.Google ScholarGoogle Scholar
  44. von Estorff, O. 2003. Efforts to Reduce Computation Time in Numerical Acoustics -- An Overview. Acta Acustica united with Acustica 89, 1--13.Google ScholarGoogle Scholar
  45. Wand, M., and Strasser, W. 2004. Multi-resolution sound rendering. In 2004 Eurographics Symp. on Point-Based Graphics, Eurographics. Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Wu, T. W., Ed. 2000. Boundary Element Acoustics: Fundamentals and Computer Codes. WIT Press, Southhampton, UK.Google ScholarGoogle Scholar

Index Terms

  1. Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            SIGGRAPH '06: ACM SIGGRAPH 2006 Papers
            July 2006
            742 pages
            ISBN:1595933646
            DOI:10.1145/1179352

            Copyright © 2006 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 July 2006

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            SIGGRAPH '06 Paper Acceptance Rate86of474submissions,18%Overall Acceptance Rate1,822of8,601submissions,21%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader