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Shadow map bias cone and improved soft shadows: Disney bonus section

Published: 30 July 2006 Publication History

Abstract

A new shadow map sampling method using a "bias cone" is described that has fewer artifacts than sampling using a constant bias and it is shown how to apply this sampling to the generation of perceptually accurate soft shadows from a single shadow map.

References

[1]
{Williams 78} Lance Williams. Casting curved shadows on curved surfaces. In Computer Graphics (SIGGRAPH '78 Proceedings), pages 270--274, August 1978.
[2]
{Woo 92} Andrew Woo. Graphics Gems III, The Shadow Depth Map Revisited, pages 338--342. Academic Press, 1992.
[3]
{Reeves et al. 87} William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (SIGGRAPH '87 Proceedings), pages 283--291, July 1987.
[4]
{Lokovic and Veach 2000} Tom Lokovic, and Eric Veach. Deep Shadow Maps. In Computer Graphics (SIGGRAPH 2000 Proceedings), pages 385-392, July 2000.
[5]
{Hoffman 2002} Craig Hoffman, Walt Disney Feature Animation. In-house shader code.
[6]
{Fernando 2005} Randima Fernando. Percentage-Closer Soft Shadows. Sketch presented at SIGGRAPH {MathWorld} Eric W. Weisstein. "Hammersley Point Set." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/HammersleyPointSet.html

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  • (2008)Real-Time Shadow Research in Virtual Environment with Higher Complexity and Larger Shadow RegionsProceedings of the 2008 IEEE Pacific-Asia Workshop on Computational Intelligence and Industrial Application - Volume 0110.1109/PACIIA.2008.311(436-440)Online publication date: 19-Dec-2008

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cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Courses
July 2006
83 pages
ISBN:1595933646
DOI:10.1145/1185657
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2006

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  • (2008)Real-Time Shadow Research in Virtual Environment with Higher Complexity and Larger Shadow RegionsProceedings of the 2008 IEEE Pacific-Asia Workshop on Computational Intelligence and Industrial Application - Volume 0110.1109/PACIIA.2008.311(436-440)Online publication date: 19-Dec-2008

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