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A generic solution to polygon clipping

Published: 01 July 1992 Publication History
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    References

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    Shawn Neely

    An improved algorithm for clipping one polygon to another is described. This fundamental operation in computer graphics is most often used to constrain drawing to a specified rectangular window, and it has already been successfully solved by a number of reasonably efficient algorithms, which are well known to anyone who has ever picked up a computer graphics textbook. The new developments presented in this paper, however, provide a solution that handles more cases and is more efficient than previously published methods, especially for the common case of filling polygons after clipping. Moreover, simple extensions for other Boolean operations between two polygons are presented. I would recommend this paper to teachers and students of introductory computer graphics, to persons specifically interested in rendering, and to anyone interested in implementing or optimizing a basic graphics pipeline.

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    Published In

    cover image Communications of the ACM
    Communications of the ACM  Volume 35, Issue 7
    July 1992
    86 pages
    ISSN:0001-0782
    EISSN:1557-7317
    DOI:10.1145/129902
    • Editor:
    • Peter Denning
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 July 1992
    Published in CACM Volume 35, Issue 7

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    Author Tags

    1. connectivity coherence
    2. contributing edge
    3. contributing local minimum
    4. difference
    5. hidden surface
    6. intersection
    7. polygon clipping
    8. scanbeam
    9. spatial coherence
    10. successor edge
    11. trapezoids
    12. unions
    13. vertex classification

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