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The definition and rendering of terrain maps

Published:31 August 1986Publication History

ABSTRACT

This paper examines three methods, two existing and one new, for the generation of fractals based on recursive subdivision. Both existing methods are found to have defects, which are not present in the new method. A parallel processing algorithm is proposed for the rendering of height fields which is exact and distributes the load evenly between the processors. A method is described for the 'fan-tracing' of height fields to allow the realistic simulation of water reflections.

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  1. The definition and rendering of terrain maps

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                cover image ACM Conferences
                SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques
                August 1986
                332 pages
                ISBN:0897911962
                DOI:10.1145/15922

                Copyright © 1986 ACM

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                New York, NY, United States

                Publication History

                • Published: 31 August 1986

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