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Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”

Published:31 August 1986Publication History

ABSTRACT

By integrating physical simulation, in the form of numerical fluid dynamics, with visual simulation, in the form of particle rendering, texture mapping and traditional polygonal modeling techniques, we have achieved a uniquely realistic and organic special effects sequence of a planetary atmospheric flow. This paper examines the selection, implementation, and application of these techniques, know collectively as VORTEX, to produce the moving images of the planet Jupiter in the film "2010." Details of the generation of the flow field and the fluid dynamic algorithms employed are presented, along with issues relating to the generation and updating of the atmospheric images. We also describe the integration of these techniques with an advanced computer graphics imaging system. The VORTEX system provides a fairly general solution to a class of imaging problems involving two-dimensional fluid flows, and we remark upon its application to other projects. VORTEX, as an example of the marriage of physical simulation to visual simulation, demonstrates the importance of computer graphics to the computational sciences and of the physical sciences to the field of computer graphics.

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  1. Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”

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                    cover image ACM Conferences
                    SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques
                    August 1986
                    332 pages
                    ISBN:0897911962
                    DOI:10.1145/15922

                    Copyright © 1986 ACM

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                    Association for Computing Machinery

                    New York, NY, United States

                    Publication History

                    • Published: 31 August 1986

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