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Ray tracing deformed surfaces

Published:31 August 1986Publication History

ABSTRACT

A collection of new methods for ray tracing differentiable surfaces is developed. The methods are general, and extend the set of "ray-traceable" surfaces suitable for use in geometric modeling. We intersect a ray l = at + b, t > 0 with a parametric surface x = f(u, v), and with implicit surfaces f(x,y,z) = 0. A smooth surface is treated as a deformation of a flat sheet; the intersection problem is converted to a new coordinate system in which the surfaces are flat, and the rays are bent. We develop methods for providing good initial estimates of the parametric intersection values, and a "closeness criterion," to reduce computation. These same criteria help us substitute a set of simpler surfaces for the more complex surface. The parametric method produces the intersection values of u, v, and t. These are suitable for shading calculations and for mapping textures onto the surface; they can also produce the local coordinate frame values, suitable for anisotropic lighting models.

References

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                  cover image ACM Conferences
                  SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques
                  August 1986
                  332 pages
                  ISBN:0897911962
                  DOI:10.1145/15922

                  Copyright © 1986 ACM

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                  Association for Computing Machinery

                  New York, NY, United States

                  Publication History

                  • Published: 31 August 1986

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