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Radially-symmetric reflection maps

Published: 03 August 2009 Publication History

Abstract

When designing lighting for outdoor scenes, area lights can represent distant sources such as the sun and sky with greater shading fidelity than is possible with simple directional or hemispherical lights, but the combination of dynamic area light sources and complex BRDFs is challenging to render efficiently in real-time. Prefiltered reflection maps are a popular solution to this problem, but for applications which need a wide variety of light sources and materials, the texture data requirements of cubic reflection maps can be prohibitive in terms of memory overhead and render efficiency. In addition, traditional environment map representations are difficult for artists to directly paint and refine for use in scene lighting.

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References

[1]
Kautz, J, and McCool, M. 2000. Approximation of Glossy Reflection with Prefiltered Environment Maps. In Proceedings of Graphics Interface 2000, 119--126.
[2]
Miller, G., and Hoffman, C. R. 1984. Illumination and Reflection Maps: Simulated Objects in Simulated and Real Environments. In Course Notes for Advanced Computer Graphics Animation, ACM SIGGRAPH 84.

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  • (2015)Efficient and Accurate Spherical Kernel Integrals Using Isotropic DecompositionACM Transactions on Graphics10.1145/279713634:5(1-14)Online publication date: 3-Nov-2015

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cover image ACM Conferences
SIGGRAPH '09: SIGGRAPH 2009: Talks
August 2009
82 pages
ISBN:9781605588346
DOI:10.1145/1597990

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Association for Computing Machinery

New York, NY, United States

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Published: 03 August 2009

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  • (2015)Efficient and Accurate Spherical Kernel Integrals Using Isotropic DecompositionACM Transactions on Graphics10.1145/279713634:5(1-14)Online publication date: 3-Nov-2015

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