Abstract
To produce photo-realistic images in computer graphics, we must effectively describe the interactions between light and surfaces. In this paper, we focus on Bidirectional Reflectance Distribution Functions (BRDFs), which characterize these interactions. We survey on most BRDF representations introduced so far and we investigate their usage, importance and applications. We look at in detail their two important usages; in GPU-based real-time renderings and in renderings of metallic car paints.
- Matusik W, Pfister H, Brand M, McMillian L. A data driven reflectance model. ACM Transactions on Graphics (TOG) 2003; 22(3): 759-769. Google Scholar
Digital Library
- Ward GJ. Measuring and modeling anisotropic reflection. Proceedings of SIGGRAPH'92, 1992. p. 265-272. Google Scholar
Digital Library
- Lafortune EPF, Foo S-C, Torrance KE, Greenberg DP. Non-linear approximation of reflectance functions. Proceedings of SIGGRAPH'97, 1997. p. 117-126. Google Scholar
Digital Library
- Lawrence J, Rusinkiewicz S, Ramamoorthi R. Efficient BRDF importance sampling using a factored representation, ACM Transactions on Graphics (TOG) 2004; 23(3): 496-505. Google Scholar
Digital Library
- Ngan A, Durand F, Matusik W. Experimental analysis of BRDF models. Rendering Techniques '05 (Proceedings of the Eurographics Symposium on Rendering), Konstanz: Eurographics Association, 2005. p. 117-226. Google Scholar
Digital Library
- Phong BT. Illumination for computer generated pictures. Communications of the ACM 1975; 18(6): 311-317. Google Scholar
Digital Library
- Blinn JF. Models of light reflection for computer synthesized pictures. Proceedings of SIGGRAPH'77, 1977. p. 192-198. Google Scholar
Digital Library
- Torrance KE, Sparrow EM. Theory for off-specular reflection from roughened surfaces. Journal of the Optical Society of America 1967; 57(9): 1105--1114.Google Scholar
- Cook RL, Torrance KE. A reflectance model for computer graphics. In Computer Graphics (SIGGRAPH'81 Proceedings) 1981; 15(3): 307--316. Google Scholar
Digital Library
- Ashikhmin M, Premoze S, Shirley P. A microfacet based BRDF generator. Proceedings of SIGGRAPH'00, 2000. p. 65-74. Google Scholar
Digital Library
- He XD, Torrance KE, Sillion FX, Greenberg DP. A comprehensive physical model for light reflection. Proceedings of SIGGRAPH'91, 1991. p. 175-186. Google Scholar
Digital Library
- Oren M, Nayar SK. Generalization of Lambert's reflection model. Proceedings of SIGGRAPH'94, 1994. p. 239-246. Google Scholar
Digital Library
- Poulin P, Fournier A. A model for anisotropic reflection. Proceedings of SIGGRAPH'90, 1990. p. 273-282. Google Scholar
Digital Library
- Duer A. On the Ward model for global illumination. Submitted for review, 2004.Google Scholar
- Schroder P, Sweldens W. Spherical wavelets: efficiently representing functions on the sphere. Proceedings of SIGGRAPH'95, 1995. p. 161-172. Google Scholar
Digital Library
- Koenderink JJ, van Doorn AJ, Stavridi M. Bidirectional reflection distribution function expressed in terms of surface scattering modes. Computer Vision -ECCV'96 (Proceedings of the Fourth European Conference on Computer Vision-Volume II), Cambridge: Springer, 1996. p. 28-39. Google Scholar
Digital Library
- Ozturk A, Kurt M, Bilgili A, Gungor C. Linear approximation of Bidirectional Reflectance Distribution Functions, Comput. Graph. 2008; 32(2): 149-158. Google Scholar
Digital Library
- Gargan D, Neelamkavil F. Approximating reflectance functions using neural networks. Rendering Techniques'98, 1998. p. 23-34.Google Scholar
Cross Ref
- Kurt M, Cinsdikici MG. Representing BRDFs using SOMs and MANs, SIGGRAPH Comput. Graph. 2008; 42(3): 1-18. Google Scholar
Digital Library
- Krivanek J, Colbert M. Real-time Shading with Filtered Importance Sampling, Comput. Graph. Forum (Proc. of Eurographics Symposium on Rendering) 2008; 27(4): 1147-1154. Google Scholar
Digital Library
- Rump M, Muller G, Sarlette R, Koch D, Klein R. Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements, Comput. Graph. Forum 2008; 27(2): 527-536.Google Scholar
Index Terms
A survey of BRDF models for computer graphics
Recommendations
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
This articles presents an interface for quick and intuitive development of arbitrary, but physically correct, bidirectional reflectance distribution functions, or BRDFs. The interface, referred to as BRDF-Shop, gives artists the ability to create a BRDF ...
Experimental analysis of BRDF models
EGSR '05: Proceedings of the Sixteenth Eurographics conference on Rendering TechniquesThe Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models have been proposed to represent BRDFs. However, analysis of these models ...






Comments