ABSTRACT
No matter what how the image is computationally produced, screen-based graphics are still typically presented on a two-dimensional surface like a screen, wall, or electronic paper. The limit of manipulating objects in a two-dimensional graphical display is where each pixel is an independent object. These two observations motivate the development of calligraphic video, textures that can be manipulated by the user using intuitions about physical material such as water, ink, or smoke. We argue for a phenomenological approach to complex visual interaction based on corporeal kinesthetic intuition, and provide an effective way to provide such texture-based interaction using computational physics. A motivating application is to create palpable, highly textured video that can be projected as structured light fields in responsive environments.
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Index Terms
Calligraphic video: a phenomenological approach to dense visual interaction





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