ABSTRACT
This poster describes an abstract computation model of the evolution of camouflage in nature. Evolution is represented by genetic programming. Camouflage patterns are represented by procedural texture synthesis. A 2D environment is represented by a supplied photo. A predator is represented by a human's visual perception, interacting through a graphical user interface.
- Reynolds, C. 2010. Interactive Evolution of Camouflage. To appear in the proceedings of the 12th International Conference on the Synthesis and Simulation of Living Systems (ALife XII), August 2010. URL=http://www.red3d.com/cwr/iec/Google Scholar
Index Terms
Using interactive evolution to discover camouflage patterns




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