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Efficient techniques for interactive texture placement

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Published:24 July 1994Publication History

ABSTRACT

This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of a texture, as well as localized warps, are used to align features in the texture with features of the model. Image-space caches are used to enable texture placement in real time.

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References

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques
      July 1994
      512 pages
      ISBN:0897916670
      DOI:10.1145/192161

      Copyright © 1994 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 July 1994

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      Acceptance Rates

      SIGGRAPH '94 Paper Acceptance Rate57of242submissions,24%Overall Acceptance Rate1,822of8,601submissions,21%

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