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Youngster: a simplified introduction to computing: removing the details so that a child may program

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Published:15 March 1995Publication History
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Abstract

One of the more difficult portions of learning to program is memorizing and understanding the syntactic and semantic rules associated with a language. This paper discusses how to simplify this task as well as presents a case study of a simplified implementation to include multiple variable types successfully tested on first grade students.

References

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  1. Youngster: a simplified introduction to computing: removing the details so that a child may program

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              • Published in

                cover image ACM SIGCSE Bulletin
                ACM SIGCSE Bulletin  Volume 27, Issue 1
                March 1995
                402 pages
                ISSN:0097-8418
                DOI:10.1145/199691
                Issue’s Table of Contents
                • cover image ACM Conferences
                  SIGCSE '95: Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
                  March 1995
                  436 pages
                  ISBN:089791693X
                  DOI:10.1145/199688
                  • Chairman:
                  • Cary Laxer,
                  • Editors:
                  • Curt M. White,
                  • James E. Miller,
                  • Judy Gersting

                Copyright © 1995 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 15 March 1995

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