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Printing reflectance functions

Published:05 June 2012Publication History
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Abstract

The reflectance function of a scene point captures the appearance of that point as a function of lighting direction. We present an approach to printing the reflectance functions of an object or scene so that its appearance is modified correctly as a function of the lighting conditions when viewing the print. For example, such a “photograph” of a statue printed with our approach appears to cast shadows to the right when the “photograph” is illuminated from the left. Viewing the same print with lighting from the right will cause the statue's shadows to be cast to the left. Beyond shadows, all effects due to the lighting variation, such as Lambertian shading, specularity, and inter-reflection can be reproduced. We achieve this ability by geometrically and photometrically controlling specular highlights on the surface of the print. For a particular viewpoint, arbitrary reflectance functions can be built up at each pixel by controlling only the specular highlights and avoiding significant diffuse reflections. Our initial binary prototype uses halftoning to approximate continuous grayscale reflectance functions.

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References

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 31, Issue 3
          May 2012
          92 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/2167076
          Issue’s Table of Contents

          Copyright © 2012 ACM

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          Publication History

          • Published: 5 June 2012
          • Revised: 1 November 2011
          • Accepted: 1 November 2011
          • Received: 1 June 2011
          Published in tog Volume 31, Issue 3

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