ABSTRACT
In this paper, we describe the design process of a flannel board augmented with audio and video recording capabilities. A participatory design methodology was followed by working with five-year-old children, over a six months period. The result was highly influenced by their behavior and spontaneous feedback. The resulting digital flannel board prototype supports the recording of the children's narration, the manipulation of figures and the playback of audio and projected "shadows".
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Index Terms
Digitally augmenting the flannel board




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