ABSTRACT
To support augmented reality (AR), various display systems have been proposed to mix the real and virtual worlds together. The existing display technologies can be mainly categorized into two classes: video-based mixing and optical combination [Azuma et al. 2001; Bimber and Raskar 2005]. Both technologies have their own advantages and disadvantages. This work falls into the second category. Traditional AR applications focus on interacting with the augmented physical environment surrounding a user. Therefore, although half-silvered mirrors are sometimes used, they mainly serve as see-through displays (i.e., the real world is behind the mirrors).
Supplemental Material
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Supplemental text.
- Azuma, R. and Baillot, Y. and Behringer, R. and Feiner, S. and Julier, S. and MacIntyre, B. 2001. Recent advances in augmented reality. Computer Graphics and Applications 21, 6, 34--47. Google Scholar
Digital Library
- Bimber, O. and Raskar, R. 2005. Spatial Augmented Reality. AK Peters.Google Scholar
- Fujinami, K. and Kawsar, F. and Nakajima, T. 2005. Awaremirror: A personalized display using a mirror. Pervasive Computing, 137--150. Google Scholar
Digital Library
- Infiniti Interactive Mirrors, http://www.interactivemirror.net/Google Scholar
Index Terms
Augmented reflection of reality
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