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Augmented reflection of reality

Published:05 August 2012Publication History

ABSTRACT

To support augmented reality (AR), various display systems have been proposed to mix the real and virtual worlds together. The existing display technologies can be mainly categorized into two classes: video-based mixing and optical combination [Azuma et al. 2001; Bimber and Raskar 2005]. Both technologies have their own advantages and disadvantages. This work falls into the second category. Traditional AR applications focus on interacting with the augmented physical environment surrounding a user. Therefore, although half-silvered mirrors are sometimes used, they mainly serve as see-through displays (i.e., the real world is behind the mirrors).

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References

  1. Azuma, R. and Baillot, Y. and Behringer, R. and Feiner, S. and Julier, S. and MacIntyre, B. 2001. Recent advances in augmented reality. Computer Graphics and Applications 21, 6, 34--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bimber, O. and Raskar, R. 2005. Spatial Augmented Reality. AK Peters.Google ScholarGoogle Scholar
  3. Fujinami, K. and Kawsar, F. and Nakajima, T. 2005. Awaremirror: A personalized display using a mirror. Pervasive Computing, 137--150. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Infiniti Interactive Mirrors, http://www.interactivemirror.net/Google ScholarGoogle Scholar

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          cover image ACM Conferences
          SIGGRAPH '12: ACM SIGGRAPH 2012 Emerging Technologies
          August 2012
          26 pages
          ISBN:9781450316804
          DOI:10.1145/2343456

          Copyright © 2012 ACM

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          Association for Computing Machinery

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          Publication History

          • Published: 5 August 2012

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