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Turn: a virtual pottery by real spinning wheel

Published:05 August 2012Publication History

ABSTRACT

Is it possible to transfer real-world sculpting expertise to a virtual space? Through digital pottery, the answer is yes. Digital pottery is a collection of systems that makes it convenient to make pottery in 3D space. In this study, we present a natural & tangible user interface system that fluently connects users' real-world sculpting experience to virtual pottery making. Introducing a real spinning wheel, we could extend the physical concept of making pottery into 3D space without the burden of bridging the gaps between real & virtual worlds. As a result, we could also retain its unique characteristics of pottery by preserving its essential mechanism of shape formation: Turn.

References

  1. Kameyama, K.: Virtual clay modeling system. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology pp, 227--234 (1997) Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. W.E.Lorenson and H. E. Cline. Marching cubes: A high resolution 3d surface construction algorithm. Computer Graphics, 21(4):163--169, July 1987 Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '12: ACM SIGGRAPH 2012 Emerging Technologies
      August 2012
      26 pages
      ISBN:9781450316804
      DOI:10.1145/2343456

      Copyright © 2012 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 August 2012

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      Overall Acceptance Rate1,822of8,601submissions,21%

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