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Ungrounded haptic rendering device for torque simulation in virtual tennis

Published:05 August 2012Publication History

ABSTRACT

We present an ungrounded haptic device to render a variety of tennis ball impact accelerations and torques in an interactive virtual tennis system. Impact forces are common in real life, particularly in sports. Our daily experiences shows that our sensory system can discern the variations in these resulting strong vibrations. Common eccentric mass vibration motor-based haptics cannot create the magnitudes of the force and torque, or the variations in frequencies and waveforms, or the immediacy of such impacts[Yao and Hayward 2010]. Our device overcomes the above deficiencies and increases the richness of user experience in virtual reality.

References

  1. Fong, W., Cher, J., Farbiz, F., and Huang, Z. 2011. Variable frequency 60-g haptic renderer for virtual tennis simulation. In SIGGRAPH Asia 2011 Posters, 54. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Yao, H., and Hayward, V. 2010. Design and analysis of a recoil-type vibrotactile transducer. The Journal of the Acoustical Society of America 128, 619--627.Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '12: ACM SIGGRAPH 2012 Emerging Technologies
    August 2012
    26 pages
    ISBN:9781450316804
    DOI:10.1145/2343456

    Copyright © 2012 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 5 August 2012

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