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Region- and action-aware virtual world clients

Published:19 February 2013Publication History
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Abstract

We propose region- and action-aware virtual world clients. To develop such clients, we present a parameterized network traffic model, based on a large collection of Second Life traces gathered by us. Our methodology is also applicable to virtual worlds other than Second Life. With the traffic model, various optimization criteria can be adopted, including visual quality, response time, and energy consumption. We use energy consumption as the show case, and demonstrate via trace-driven simulations that, compared to two existing schemes, a mobile client can save up to 36% and 41% communication energy by selectively turning on its WiFi network interface.

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      • Published in

        cover image ACM Transactions on Multimedia Computing, Communications, and Applications
        ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 9, Issue 1
        February 2013
        158 pages
        ISSN:1551-6857
        EISSN:1551-6865
        DOI:10.1145/2422956
        Issue’s Table of Contents

        Copyright © 2013 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 19 February 2013
        • Accepted: 1 May 2012
        • Revised: 1 March 2012
        • Received: 1 December 2011
        Published in tomm Volume 9, Issue 1

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