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Hybrid transparency

Published: 21 March 2013 Publication History

Abstract

Hybrid transparency is an approach for real-time approximation of order-independent transparency. Our hybrid approach combines an accurate compositing, of a few core transparent layers, with a quick approximation, for the remaining layers. Its main advantage, the ability to operate in bounded memory without noticeable artifacts, enables its usage with high scene complexity and image resolution, which other approaches fail to handle. Hybrid transparency is suitable for highly-parallel execution, can be implemented in current GPUs and further improved, with minimal architecture changes. We present quality, memory, and performance analysis and comparisons which demonstrate that hybrid transparency is able to generate high-quality images at competitive frames rates and with the lowest memory consumption among comparable OIT techniques.

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References

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Bavoil, L., and Myers, K., 2008. Order independent transparency with dual depth peeling. Technical report, NVIDIA.
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Everitt, C., 2001. Interactive order-independent transparency. Technical report, NVIDIA Corporation.
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Maule, M., Comba, J. L., Torchelsen, R. P., and Bastos, R. 2011. A survey of raster-based transparency techniques. Computers & Graphics 35<, 6, 1023--1034.
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Maule, M., Comba, J. L., Torchelsen, R. P., and Bastos, R. 2012. Memory-efficient order-independent transparency with dynamic fragment buffer. In 25th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2012.
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Cited By

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  • (2024)Deep and Fast Approximate Order Independent TransparencyComputer Graphics Forum10.1111/cgf.1507143:6Online publication date: 6-Mar-2024
  • (2023)Data-based real-time petrochemical gas diffusion simulation approach on virtual realityVirtual Reality & Intelligent Hardware10.1016/j.vrih.2023.01.0015:3(266-278)Online publication date: Jun-2023
  • (2022)Wavelet-Based Order Independent TransparencyJournal of Computer-Aided Design & Computer Graphics10.3724/SP.J.1089.2022.1918634:05(760-767)Online publication date: 2-Dec-2022
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cover image ACM Conferences
I3D '13: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
March 2013
242 pages
ISBN:9781450319560
DOI:10.1145/2448196
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 March 2013

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Author Tags

  1. order-independent transparency
  2. real-time rendering
  3. visibility determination

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Cited By

View all
  • (2024)Deep and Fast Approximate Order Independent TransparencyComputer Graphics Forum10.1111/cgf.1507143:6Online publication date: 6-Mar-2024
  • (2023)Data-based real-time petrochemical gas diffusion simulation approach on virtual realityVirtual Reality & Intelligent Hardware10.1016/j.vrih.2023.01.0015:3(266-278)Online publication date: Jun-2023
  • (2022)Wavelet-Based Order Independent TransparencyJournal of Computer-Aided Design & Computer Graphics10.3724/SP.J.1089.2022.1918634:05(760-767)Online publication date: 2-Dec-2022
  • (2022)Deep hybrid order-independent transparencyThe Visual Computer10.1007/s00371-022-02562-738:9-10(3289-3300)Online publication date: 1-Jul-2022
  • (2021) Z ‐Thickness Blending: Effective Fragment Merging for Multi‐Fragment Rendering Computer Graphics Forum10.1111/cgf.1440940:7(149-160)Online publication date: 27-Nov-2021
  • (2021)Advanced Rendering of Line Data with Ambient Occlusion and TransparencyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302895427:2(614-624)Online publication date: Feb-2021
  • (2021)A Comparison of Rendering Techniques for 3D Line Sets With TransparencyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.297579527:8(3361-3376)Online publication date: 1-Aug-2021
  • (2020)A Survey of Multifragment RenderingComputer Graphics Forum10.1111/cgf.1401939:2(623-642)Online publication date: 13-Jul-2020
  • (2020)A General Differentiable Mesh Renderer for Image-based 3D ReasoningIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2020.3007759(1-1)Online publication date: 2020
  • (2018)Soft transparency for point cloud renderingProceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations10.2312/sre.20181176(95-106)Online publication date: 1-Jul-2018
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