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Gloss perception in painterly and cartoon rendering

Published:30 April 2013Publication History
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Abstract

Depictions with traditional media such as painting and drawing represent scene content in a stylized manner. It is unclear, however, how well stylized images depict scene properties like shape, material, and lighting. In this article, we describe the first study of material perception in stylized images (specifically painting and cartoon) and use nonphotorealistic rendering algorithms to evaluate how such stylization alters the perception of gloss. Our study reveals a compression of the range of representable gloss in stylized images so that shiny materials appear more diffuse in painterly rendering, while diffuse materials appear shinier in cartoon images. From our measurements we estimate the function that maps realistic gloss parameters to their perception in a stylized rendering. This mapping allows users of NPR algorithms to predict the perception of gloss in their images. The inverse of this function exaggerates gloss properties to make the contrast between materials in a stylized image more faithful. We have conducted our experiment both in a lab and on a crowdsourcing Web site. While crowdsourcing allows us to quickly design our pilot study, a lab experiment provides more control on how subjects perform the task. We provide a detailed comparison of the results obtained with the two approaches and discuss their advantages and drawbacks for studies like ours.

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    • Published in

      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 32, Issue 2
      April 2013
      134 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/2451236
      Issue’s Table of Contents

      Copyright © 2013 ACM

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      Publication History

      • Published: 30 April 2013
      • Accepted: 1 November 2012
      • Revised: 1 September 2012
      • Received: 1 May 2011
      Published in tog Volume 32, Issue 2

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