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OpenFab: a programmable pipeline for multi-material fabrication

Published:21 July 2013Publication History
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Abstract

3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the input with spatially varying material mixtures at this scale is challenging. Existing 3D printing software is insufficient; in particular, most software is designed to support only a few million primitives, with discrete material choices per object. We present OpenFab, a programmable pipeline for synthesis of multi-material 3D printed objects that is inspired by RenderMan and modern GPU pipelines. The pipeline supports procedural evaluation of geometric detail and material composition, using shader-like fablets, allowing models to be specified easily and efficiently. We describe a streaming architecture for OpenFab; only a small fraction of the final volume is stored in memory and output is fed to the printer with little startup delay. We demonstrate it on a variety of multi-material objects.

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 32, Issue 4
          July 2013
          1215 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/2461912
          Issue’s Table of Contents

          Copyright © 2013 ACM

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          Publication History

          • Published: 21 July 2013
          Published in tog Volume 32, Issue 4

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