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Stroke rehabilitation with a sensing surface

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Online:27 April 2013Publication History

ABSTRACT

This paper presents a new sensing and interaction environment for post-stroke and upper extremity limb rehabilitation. The device is a combination of camera-based multitouch sensing and a supporting therapeutic software application that advances the treatment, provides feedback, and records a user's progress. The image-based analysis of hand position provided by a Microsoft Surface is used as an input into a tabletop game environment. Tailored image analysis algorithms assess rehabilitative hand movements. Visual feedback is provided in a game context. Experiments were conducted in a sub-acute rehabilitation center. Preliminary user studies with a stroke-afflicted population determined essential design criteria. Hand and wrist sensing, as well as the goals of the supporting game environment, engage therapeutic flexion and extension as defined by consulted physicians. Participants valued personalization of the activity, novelty, reward and the ability to work at their own pace in an otherwise repetitive therapeutic task. A "character" - game element personifying the participant's movement - was uniquely motivating relative to the media available in the typical therapeutic routine.

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  1. Stroke rehabilitation with a sensing surface

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    • Published in

      ACM Conferences cover image
      CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2013
      3550 pages
      ISBN:9781450318990
      DOI:10.1145/2470654

      Copyright © 2013 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Online: 27 April 2013
      • Published: 27 April 2013

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      CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%
      Overall Acceptance Rate 5,190 of 22,364 submissions, 23%

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