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VDB: High-resolution sparse volumes with dynamic topology

Published:04 July 2013Publication History
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Abstract

We have developed a novel hierarchical data structure for the efficient representation of sparse, time-varying volumetric data discretized on a 3D grid. Our “VDB”, so named because it is a Volumetric, Dynamic grid that shares several characteristics with B+trees, exploits spatial coherency of time-varying data to separately and compactly encode data values and grid topology. VDB models a virtually infinite 3D index space that allows for cache-coherent and fast data access into sparse volumes of high resolution. It imposes no topology restrictions on the sparsity of the volumetric data, and it supports fast (average O(1)) random access patterns when the data are inserted, retrieved, or deleted. This is in contrast to most existing sparse volumetric data structures, which assume either static or manifold topology and require specific data access patterns to compensate for slow random access. Since the VDB data structure is fundamentally hierarchical, it also facilitates adaptive grid sampling, and the inherent acceleration structure leads to fast algorithms that are well-suited for simulations. As such, VDB has proven useful for several applications that call for large, sparse, animated volumes, for example, level set dynamics and cloud modeling. In this article, we showcase some of these algorithms and compare VDB with existing, state-of-the-art data structures.

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 32, Issue 3
          June 2013
          129 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/2487228
          Issue’s Table of Contents

          Copyright © 2013 ACM

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          Publication History

          • Published: 4 July 2013
          • Accepted: 1 January 2013
          • Received: 1 January 2012
          • Revised: 1 December 2010
          Published in tog Volume 32, Issue 3

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