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Generating eye movement during conversations using Markov process

Published:21 July 2013Publication History

ABSTRACT

Generating realistic eye movements is a significant topic in Computer Graphics(CG) contents production field. Appropriate modeling and synthesis for eye movements are greatly difficult because they have a lot of important features.

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References

  1. E. Gu, S. P. Lee, J. B. Badler, and N. I. Badler, "Eye Movementss, Saccad es, and Multiparty conversations", Data-Driven 3D Facial animation, pp79--97, December 11, 2007Google ScholarGoogle Scholar
  2. T. Iwao, D. Mima, H. Kubo, A. Maejima, S. Morishima," Analysis and Synthesis of Realistic Eye Movement in Face-to-face Communication", Siggraph 2012, August 5-9, 2012 Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
    July 2013
    115 pages
    ISBN:9781450323420
    DOI:10.1145/2503385

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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