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Photorealistic inner mouth expression in speech animation

Published:21 July 2013Publication History

ABSTRACT

We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.

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References

  1. Chang, Y.-J., and Ezzat, T. 2005. Transferable Videorealistic Speech Animation, SCA'05, pp. 143--151. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Irie, A., Takagiwa, M., Moriyama, K. and Yamashita T. 2011. Improvements to Facial Contour Detection by Hierarchical Fitting and Regression, 1st ACPR, pp. 273--277.Google ScholarGoogle Scholar
  3. Mohammed, U., Prince, J. D. -S., and Kautz, J., 2009. Visio-lization: Generating Novel Facial Images, SIGGRAPH'09, pp. 57(1)--57(8). Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
      July 2013
      115 pages
      ISBN:9781450323420
      DOI:10.1145/2503385

      Copyright © 2013 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 July 2013

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