ABSTRACT
In character animation, skeletons are used to animate meshes. Those skeletons are inserted inside the mesh after being drawn. This insertion, called rigging, is time consuming since it must be done for each mesh.
Supplemental Material
Available for Download
Supplemental material.
- Baran, I. and Popovic, J., 2007. Automatic rigging and animation of 3d character. Proceedings of ACM SIGGRAPH 2007. Google Scholar
Digital Library
- Miller, C., Arikan, O., and Fussell, D., 2010. Frankenrigs: building character rigs from multiple sources. Proceedings of ACM SIGGRAPH 2010. Google Scholar
Digital Library
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