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Augmented participatory design

Published:21 July 2013Publication History

ABSTRACT

Although various tools have been developed to transform 2D sketches to 3D geometry on digital platforms, they are still far from offering the same rich experience that manipulation of physical models can provide. It is particularly important for designers to have access to their familiar tools, such as physical prototyping models and traditional pens and paper, in order to support design activities.

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References

  1. Pao, S-Y., Reben, A., Larson K. 2012. FlickInk: Bridging the Physical and Digital for Creative Work. In SIGGRAPH Asia 2012 Emerging Technologies (SA '12), Article 9, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Van Krevelen, D. W. F., And Poelman, R. 2010. A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1.Google ScholarGoogle ScholarDigital LibraryDigital Library

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
        July 2013
        115 pages
        ISBN:9781450323420
        DOI:10.1145/2503385

        Copyright © 2013 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 21 July 2013

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