ABSTRACT
Computer game design lacks a language for visual narrative principles in ways similar to those in architecture, film, and theme park design. We develop visual narrative methods in which spatial composition principles enhance goal direction attention within the overarching level structure of computer adventure games. Based on our observation of goal-directed attention game design patterns in existing 3D adventure games, we attempt to define a language that game designers can utilize to prototype levels more efficiently and apply them to a testing scenario.
- Björk, S., and Holopainen, J. 2005. Patterns In Game Design. Charles River Media Game Development Series. Charles River Media.Google Scholar
- Milam, D., and Nasr, M. S. E. 2010. Design patterns to guide player movement in 3d games. In Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, ACM, New York, NY, USA, Sandbox '10, 37--42. Google Scholar
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