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KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator

Published:21 July 2013Publication History

ABSTRACT

Recently, cartoon contents are applying to various media like interactive systems. In a near future, the desire of user may become to immerse their live experience into a cartoon content deeply. In automatic cartoon generation environment using NUI (Natural User Interface) like Kinect, we can comprehend the importance of linking emotion expression with user's posture. Its story and impression are uncontrollable, if the system could not choose a suitable effect for each user motion. The system should have story driven method to protect the interpretation of the world, even if there is its original piece of manga.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
    July 2013
    115 pages
    ISBN:9781450323420
    DOI:10.1145/2503385

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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