ABSTRACT
Apart from geometric registration, fusing synthetic objects with a real context requires believable interaction of real and virtual light. Where shadows provide the visual cues to locate a synthetic object in a real scene and transferred light from real light sources let it appear in harmony with its surroundings, the mutual indirect interaction of illumination is a necessary detail to convince an observer that the rendered result is not merely augmented but part of the scene. Such a mixed reality (MR) system has applications in movie production, advertisement of unfinished products or cultural heritage visualization. While there are a range of relighting tools available for offline renderers or static scenes (e.g. photos), interactive MR systems usually disregard proper lighting entirely or greatly simplify shading. A method often employed is to merge virtual light and shadows cast from synthetic objects with a real background with Differential Rendering, leaving out any other light interaction such as indirect light bounces. Attempts have been made to resolve this issue with Instant Radiosity [Knecht et al. 2010; Lensing and Broll 2012]. To suppress flickering, a large number of virtual point lights (VPL) is necessary, drastically taxing execution speed. We propose to model all light, virtual and real, as a unified radiance field instead to avoid performance issues from oversampling and to maintain temporal coherence.
Supplemental Material
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Supplemental material.
- Crassin, C., Neyret, F., Sainz, M., Green, S., and Eisemann, E. 2011. Interactive indirect illumination using voxel cone tracing. Computer Graphics Forum.Google Scholar
- Kaplanyan, A., and Dachsbacher, C. 2010. Cascaded light propagation volumes for real-time indirect illumination. In Proc. of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games, ACM, I3D '10, 99--107. Google Scholar
Digital Library
- Knecht, M., Traxler, C., Mattausch, O., Purgathofer, W., and Wimmer, M. 2010. Differential Instant Radiosity for Mixed Reality. In 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 99--107.Google Scholar
- Lensing, P., and Broll, W. 2012. Instant indirect illumination for dynamic mixed reality scenes. 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 109--118. Google Scholar
Digital Library
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