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High-order wavelets for hierarchical refinement in inverse rendering

Published:21 July 2013Publication History

ABSTRACT

It is common to use factored representation of visibility, lighting and BRDF in inverse rendering. Current techniques use Haar wavelets to calculate these triple product integrals efficiently [Ng et al. 2004]. Haar wavelets are an ideal basis for the piecewise constant visibility function, but suboptimal for the smoother lighting and material functions. How can we leverage compact high-order wavelet bases to improve efficiency, memory consumption and accuracy of an inverse rendering algorithm? If triple product integrals can be efficiently calculated for higher-order wavelets, the reduction in coefficients will reduce the number of calculations, therefore improving performance and memory usage. Some BRDFs can be stored five times more compactly.

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References

  1. Haber, T., Fuchs, C., Bekaert, P., Seidel, H.-P., Goesele, M., and Lensch, H. P. A. 2009. Relighting objects from image collections.Google ScholarGoogle Scholar
  2. Ng, R., Ramamoorthi, R., and Hanrahan, P. 2004. Triple product wavelet integrals for all-frequency relighting. ACM Trans. Graph. 23, 3 (Aug.), 477--487. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Peers, P., and Dutré, P. 2005. Inferring reflectance functions from wavelet noise. In Proceedings of the Sixteenth Eurographics conference on Rendering Techniques, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, EGSR'05, 173--182. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
    July 2013
    115 pages
    ISBN:9781450323420
    DOI:10.1145/2503385

    Copyright © 2013 ACM

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    Publication History

    • Published: 21 July 2013

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