ABSTRACT
It is common to use factored representation of visibility, lighting and BRDF in inverse rendering. Current techniques use Haar wavelets to calculate these triple product integrals efficiently [Ng et al. 2004]. Haar wavelets are an ideal basis for the piecewise constant visibility function, but suboptimal for the smoother lighting and material functions. How can we leverage compact high-order wavelet bases to improve efficiency, memory consumption and accuracy of an inverse rendering algorithm? If triple product integrals can be efficiently calculated for higher-order wavelets, the reduction in coefficients will reduce the number of calculations, therefore improving performance and memory usage. Some BRDFs can be stored five times more compactly.
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- Peers, P., and Dutré, P. 2005. Inferring reflectance functions from wavelet noise. In Proceedings of the Sixteenth Eurographics conference on Rendering Techniques, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, EGSR'05, 173--182. Google Scholar
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