ABSTRACT
Shadows are an important part of a visualization and give the viewer supplemental details about the appearance of objects. In real-time rendering, shadow mapping [Williams 1978] is a popular approach to compute shadows. However, a shadow map must be computed for each light and thus, the memory and the computation time increases with the number of lights.
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Supplemental material.
- Dong, Z., Grosch, T., Ritschel, T., Kautz, J., and Seidel, H.-P. 2009. Real-time indirect illumination with clustered visibility. In Proc. of the VMV, 187--196.Google Scholar
- Fernando, R. 2005. Percentage-closer soft shadows. In ACM SIGGRAPH 2005 Sketches, ACM, New York, NY, USA, SIGGRAPH '05. Google Scholar
Digital Library
- Williams, L. 1978. Casting curved shadows on curved surfaces. SIGGRAPH Comput. Graph. 12, 3 (Aug.), 270--274. Google Scholar
Digital Library
- Wolfowitz, J. 1957. The minimum distance method. Annals of Mathematical Statistics 28, 1, 75--88.Google Scholar
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