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LightCluster: clustering lights to accelerate shadow computation

Published:21 July 2013Publication History

ABSTRACT

Shadows are an important part of a visualization and give the viewer supplemental details about the appearance of objects. In real-time rendering, shadow mapping [Williams 1978] is a popular approach to compute shadows. However, a shadow map must be computed for each light and thus, the memory and the computation time increases with the number of lights.

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References

  1. Dong, Z., Grosch, T., Ritschel, T., Kautz, J., and Seidel, H.-P. 2009. Real-time indirect illumination with clustered visibility. In Proc. of the VMV, 187--196.Google ScholarGoogle Scholar
  2. Fernando, R. 2005. Percentage-closer soft shadows. In ACM SIGGRAPH 2005 Sketches, ACM, New York, NY, USA, SIGGRAPH '05. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Williams, L. 1978. Casting curved shadows on curved surfaces. SIGGRAPH Comput. Graph. 12, 3 (Aug.), 270--274. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Wolfowitz, J. 1957. The minimum distance method. Annals of Mathematical Statistics 28, 1, 75--88.Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
    July 2013
    115 pages
    ISBN:9781450323420
    DOI:10.1145/2503385

    Copyright © 2013 ACM

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    Publication History

    • Published: 21 July 2013

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