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The bleeding edge of 3D printing and digital fabrication

Published:21 July 2013Publication History

ABSTRACT

This presentation provides an overview of recent advances in 3D printing and digital fabrication. At the heart of these processes is the desire to translate three-dimensional objects designed in the virtual space of the computer into tangible objects. Additive and subtractive processes at a staggering array of scales are being used in a variety of disciplines to produce tangible prototypes and sculptures with increasingly varied functional and material properties---from electronic circuits at nanometer scales, to biological substrates, to high-density tooling, to architecturally-scaled structures and functional firearms.

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References

  1. Collins, D., 1997. The Challenge of Digital Sculpture. http://www.public.asu.edu/~dan53/digital_sculpt.htmlGoogle ScholarGoogle Scholar
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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Studio Talks
    July 2013
    23 pages
    ISBN:9781450323437
    DOI:10.1145/2503673

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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